The material below is Open Game Content
Arboreal Halfling Warrior
Small Humanoid (Halfling)
Hit Dice 1d8+1 (5 hp)
Speed 10 ft. (2 squares), brachiate 20 ft., climb 20 ft.
Armor Class 16 (+1 size, +2 Dex, +3 studded leather), touch 13, flat-footed 14
Base Attack/Grapple +1/–2
Attack Small longsword +4 melee (1d6+1/19–20) or small javelin +5 ranged (1d4+1) or slam +3 melee (1d4+1, brachiating only)
Full Attack Small longsword +4 melee (1d6+1/19–20) or small javelin +5 ranged (1d4+1) or slam +3 melee (1d4+1, brachiating only)
Space/Reach 5 ft./5 ft.
Special Qualities Brachiation, halfling traits, tree leap
Saves Fort +4, Ref +3, Will +0
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 9, Cha 8
Skills Balance +16, Climb +14, Hide +5*, Jump +17, Listen +7, Move Silently +3, Spot +3, Survival –1*
Feats Weapon Focus (longsword)
Environment Any forest
Organization Solitary, pair, company (3–4), squad (11–20 plus 2 3rd-level sergeants and 1 3rd–6th level leader), or band (30–100 plus 100% noncombatants plus 1 3rd-level
sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating 1/2
Alignment Usually neutral
Advancement By character class
Level Adjustment +1
Here is an example of an arboreal creature using a 1st-level halfling warrior as the base creature.
Arboreal halflings are innovative and resourceful tree-dwellers. Like some kinds of monkeys, they live most of their lives in the canopy of the forest. Many subsist as hunters and gatherers, eating nuts, fruits, and other tree-dwelling creatures. But despite the apparent simplicity of their lives, arboreal halfl ings are as capable of sophistication as their cousins on the ground, though they are somewhat less given to wanderlust. In fact, they sometimes develop whole treetop cities with stable populations. Understandably, arboreal halflings are very protective of the forests and jungles in which they live and ally themselves with other forest dwellers such as treants, elves, and fey creatures whenever possible.
An arboreal halfl ing looks superfi cially similar to other halfl ings, standing about 3 feet tall and usually weighing between 30 and 35 pounds.
Both males and females have longer arms and hands and shorter legs than their landbound cousins, and they are even more likely to go about barefoot. Most have brown or gray skin and green hair that turns white not with age, but with the coming of each winter.
Arboreal halflings speak Halfling and Common.
Arboreal halflings make full use of their mobility in the treetops to stay out of melee range. Th ey prefer to hurl javelins or sling stones at their foes—even other creatures that can climb. But their predilection for ranged weaponry does not leave them defenseless in melee. On the ground, arboreal halfl ing warriors draw longswords made in treetop forges, and in the trees, they fight with vicious kicks.
Brachiation (Ex): See the arboreal creature template.
Halfling Traits (Ex): An arboreal halfl ing has a +2 morale bonus on saving throws against fear, a +1 racial bonus on all saving throws, a +1 racial bonus on attack rolls with a thrown weapon or sling, and a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks (already fi gured into the statistics given above).
Tree Leap (Ex): See the arboreal creature template.
Skills: An arboreal creature gains a +15 racial bonus on Balance and Jump checks and a +4 racial bonus on Listen and Spot checks. An arboreal creature receives a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. An arboreal creature also gains a +4 racial bonus on Hide and Survival checks in forested or jungle environments.
The arboreal halfling character presented here had the following ability scores before racial and template adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
The material below originates in a 3PP source (License).