The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Alchemouse
Diminutive Magical Beast
Hit Dice 1/4d10+1 (2 hp)
Initiative +5 (Dex)
Speed 20 ft.
AC 19 (+4 size, +5 Dex)
Attacks Bite +9 melee
Damage Bite 1d2–7
Face/Reach 1 ft. x 1ft./0 ft.
Special Attacks Prestidigitation
Special Qualities Darkvision 60 ft., Low-light Vision, Potion Use
Saves Fort +3, Ref +7, Will +0
Abilities Str 1, Dex 21, Con 12, Int 6, Wis 10, Cha 10
Skills Disable Device +4, Hide +19, Move Silently +8, Open Lock +4, Search +4
Feats Weapon Finesse
Climate/Terrain Temperate land
Organization Family (1–2 adults and 2–8 kits), or colony (10–20)
Challenge Rating 1/2
Treasure Standard goods (small items only), double potions
Alignment Always neutral
Advancement None
Feats Alchemice receive Weapon Finesse free as a racial bonus.
Magical Beast Magical beasts have Darkvision with a range of 60 feet and Lowlight Vision.
Potion Use (Ex) Alchemice are familiar with how potions work, and will use any potions that they obtain, both for their own recreation and for defense. A standard human-sized dose of potion will yield ten alchemouse- sized doses. With their keen noses, alchemice are able to identify the function of most standard potions, and use them reasonably intelligently.
Prestidigitation (Sp) Alchemice have the ability to use the spell prestidigitation at will as a 1stlevel caster. While this is a minor spell in human terms, it has tremendous power for alchemice, who can use it to levitate themselves, create tiny temporary tools, lure pets into ambushes with enticing odors, and create strange manifestations of sounds and lights. This ability is what usually causes people to assume that they are haunted when the alchemice move in.
Skills Alchemice receive a +12 size bonus to Hide checks, a +5 racial bonus to Disable Device checks, and a +3 racial bonus to Search checks. This is figured into the above stats. Also included are –2 penalties for Disable Device and Open Locks, since alchemice don’t have access to suitably small thieves’ tools.
