The material below is Open Game Content from a 3PP Source
ALLURING VOICES
School illusion (figment) [mind-affecting] ; Level druid 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will disbelief; Spell Resistance yes
This spell creates phantasmal voices that call out for the target to follow them. The sounds can be heard by all within 30 ft. of the target, but the spell only directly affects the target. The target is compelled to follow the voices, unless he makes a successful Will save. If the target's life is in danger, meaning that an enemy attacks him, he can suppress the urge to follow the voices and engage in combat instead. If his allies are in danger, he must make a second Will save, as the phantasmal voices try to convince him that they will be okay. If he succeeds at this second save, the spell ends. Furthermore, while influenced by this spell, the target takes a -4 penalty to Perception checks.
The caster directs the voices each round, using a swift action They can move outside the range of the spell, 30 ft. each round. This spell cannot affect a deafened creature.