The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Amorette
Tiny Outsider (Chaotic, Good)
Hit Dice 1/2d8+1 (3 hp)
Initiative +7 (+3 Dex, +4 Improved Initiative)
Speed 20 ft., fly 50 ft. (average)
AC 16 (+2 size, +3 Dex, +1 natural)
Attacks Unarmed strike +1 melee, or Tiny shortbow +5 ranged
Damage Unarmed strike 1d2–1 subdual, Tiny shortbow 1d3–1 subdual plus charm
Face/Reach 2 1/2 ft. x 2 1/2 ft./0 ft.
Special Attacks Charm Arrows, Spell-like Abilities
Special Qualities Damage Reduction 5/+1, Darkvision 60 ft., Immunities, Resistances, Spell Resistance 10, Tongues
Saves Fort +4, Ref +5, Will +0
Abilities Str 9, Dex 17, Con 12, Int 14, Wis 6, Cha 21
Skills Diplomacy +8, Escape Artist +4, Forgery +5, Hide +14, Listen +1, Move Silently +6, Sense Motive +1, Spot +1
Feats Improved Initiative
Climate/Terrain Any land and underground
Organization Solitary or flight (3–18)
Challenge Rating 2
Treasure No coins, double goods, standard items
Alignment Always chaotic good
Advancement 1–2 HD (Tiny)
Charm Arrows (Su) Any humanoid struck with an arrow fired from an amorette’s bow must make a Will save against a DC of 15 or be affected as by charm person cast by an 8th-level sorcerer. Unlike a normal charm person spell, the victim is not charmed by the amorette, but by the next person or creature it views.
Damage Reduction (Su) Amorettes ignore damage from most weapons and natural attacks; the wounds heal immediately. Damage dealt by an attack is reduced by 5 points, but a weapon with a +1 or better enhancement bonus deals full damage.
Immunities (Ex) Amorettes are immune to electricity and petrification attacks.
Outsider Outsiders have Darkvision with a range of 60 feet. They are proficient with all simple weapons, those mentioned in their entries, and martial weapons. A slain outsider cannot be raised or resurrected, although a wish or miracle spell can restore it to life.
Resistances (Ex) Amorettes ignore the first 20 points of cold or acid damage dealt to them each round.
Skills Amorettes receive a +8 size bonus to Hide checks. This is included above.
Spell Resistance (Su) To determine if a spell or spell-like ability works against an amorette, the spellcaster makes a level check (1d20 + caster level). If the result equals or exceeds 10, the spell works normally, though the target still gets a saving throw if the spell allows such.
Spell-like Abilities An amorette can use the following spell-like abilities once per round, at will: charm person, detect evil, and sanctuary. These abilities function as if cast by an 8thlevel sorcerer. Saving throw DCs are 15 + the level of the spell.
Tongues (Su) Amorettes can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.
