The following entry is Open Game Content
“Amphibious” is a racial template that can be applied to any race that lacks a swim speed. When colonizing a world that is rich in aquatic resources, sometimes colonists are modified to survive both above and below water.
Personality: As the base species.
Physical Description: The feet and hands of amphibious races are webbed to make swimming easier, and they possess a small set of gills—either on the throat or behind the ears. Body hair is minimal to reduce friction underwater, and the skin itself is often softer and damp to the touch.
Relations: As the base species.
Alignment: As the base species.
Amphibious Lands: Amphibious races often settle near the shore to harvest resources from both sea and land.
Religion: As the base species.
Language: Amphibious creatures speak Aquan in addition to any languages spoken by their base species.
Names: As the base species.
Adventurers: As the base species.
Amphibious Racial Traits
• Gills: An amphibious race can breathe normally both above and below water.
• Swimming: Aquatic races gain a swim speed equal to their base species’ speed +10 ft. However, they are somewhat clumsy on land and their normal ground speed is equal to their base species’ speed –10 ft. (minimum 5 ft.). A race with a swim speed can move through the water at the listed speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The race can always take 10 on Swim checks, even if rushed or threatened. Races can use the run action while swimming, provided they swim in a straight line.
• Regardless of the nature of the race’s attack types, it suffers no penalties when attacking underwater with a natural attack. Weapon attacks follow the normal rules for attacking underwater.
• The race can use all of its skills and feats underwater without penalty (except those that do not normally function underwater).
• Drying Out: An amphibious race suffers 1 point of temporary Constitution damage for every 6 hours it spends without exposure to water. The rate of damage increases to 1 point every 3 hours in particularly dry and arid conditions, but decreases to 1 point every 12 hours in especially moist and humid conditions.
• Automatic Languages: As base species, plus Aquan.
• Level Equivalent: Same as base species.
This material originated in the Dragonstar: Galactic Races by Fantasy Flight Inc. (License)