The material below is Open Game Content from a 3PP Source
School divination; Level cleric 3, druid 3, inquisitor 3
Casting Time 1 standard action
Components V, S, F (an item from the ancestor)
Duration instantaneous; see text
After this spell has been cast, the caster goes to sleep. He dreams what is referred to as an ancestral dream in which the caster contacts one of his ancestors. The dream opens a gate between the spirit world and the prime material plane, where the caster can talk to his ancestor, asking him questions. There is no guarantee that the ancestor will or can answer the questions. The ancestor can only answer questions related directly to himself or knowledge that he knew when he was alive. Inside the dream, this meeting lasts for no longer than a minute, although the caster believes the meeting has lasted all night.
The ancestor that the caster contacts must somehow be tied to the focus.