Dynasties and Demagoges
| Author | Chris Aylott |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | dynasties |
The material below is Open Game Content
ANTONIO, CORRUPT MAJOR-DOMO
3rd-Level Human Rogue/2nd-Level Fighter
CR 5; SZ M (humanoid); HD 3d6+2d10+5; hp 40; Init +2 (Dex); Spd 30 ft.; AC 12 (Dex); Atk melee +5 (1d6+1, 18–20/x2, rapier) or melee +4 (1d4+1, 19–20/x2, dagger); Face 5 ft. x 5 ft.; Reach 5 ft.; SA Sneak Attack +2d6; SQ Evasion, Traps, Uncanny Dodge; AL CN; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 12, Int 16, Wis 11, Cha 13
Skills: Appraise +7, Bluff +8, Climb +5, Forgery +8, Gather Information +4, Handle Animal +6, Jump +6, Profession (steward) +7, Ride +7, Sense Motive +2, Spot +2, Swim +5
Feats: Dodge, Mobility, Sweet Voice of Reason (see Chapter Four), Weapon Finesse (rapier)
Possessions: Antonio has 6 doses of blue whinnis poison that he can apply to his rapier or his dagger. Blue whinnis poison requires Fortitude saves (DC 14) to prevent 1 point of temporary Constitution damage (primary damage) and unconsciousness (secondary damage).
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Antonio takes no damage with a successful saving throw. Evasion can only be used if the rogue is wearing light armor or no armor.
Sneak Attack: Any time Antonio’s target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Antonio flanks the target, the rogue’s attack deals extra damage. Antonio’s extra damage is +2d6. Ranged attacks can only count as Sneak Attacks if the target is within 30 feet.
Traps: Rogues (and only rogues) can use the Search skill to locate traps when the task has a DC higher than 20. Finding a nonmagical trap has a DC of at least 20, higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
Uncanny Dodge: Antonio retains any Dexterity bonus to AC if caught flat-footed or struck by an invisible attacker.
