The following material is Open Game Content from Legendary II: Legendary Weapons
Apocalypse Hammer
The universe’s creation did not please all the gods. Deities of chaos and entropy bristled at the intrusion order made upon their realms, for the protean firmament could not support such an organization if the forces of randomness and dissolution were not kept permanently in check.
Thus began the first celestial war. Needless to say the lords of order prevailed, as evidenced by the universe’s continued existence. Yet, chaos won some small concessions. Death entered the world. Beings did not live forever, but aged and died. Nothing existed in a state of idyllic timelessness. Wear and erosion became the natural way of the world; everything wore down, whereas before the lords of law maintained all things in a steady state of permanent existence.
However, this was not enough for the chaos gods. They still desired the end of the world. To that purpose, they constructed a weapon called an apocalypse hammer. Not a singular item, sages note apocalypse hammers seem to pepper the universe, granted to individuals worthy or foolhardy enough to wield the dangerous weapons. Those who take up the apocalypse hammer are almost always insane worshippers of destruction or individuals who desire power, and care not how or with whom they align to gain it.
An apocalypse hammer taps into the random energies chipping away at the universe. It also conjures servants of the lords of entropy, and allows them free reign to wreak havoc on the material plane. Wielders must beware. The apocalypse hammer holds no loyalty to its owner, and the randomness of its nature means its chaotic power sometimes harms the one who employs it.
Wielders must also accept the burden of an apocalypse hammer. It is no friend to law, and agents of order seek to destroy the hammers and their wielders whenever possible.
Requirements
To successfully wield apocalypse hammer to its fullest potential, a character must fulfill the following requirements.
Alignment: any Chaotic
Feats: any two of Power Attack, Reckless Offense or Weapon Focus (warhammer)
Skills: Intimidate 4 ranks
| Weapon Level | Wielder Minimum Level | Abilities |
|---|---|---|
| 1st | — | +1 warhammer |
| 2nd | 4th | Doom’s Foresight |
| 3rd | 6th | Ragnorok Summoning 1 |
| 4th | 8th | +2 warhammer |
| 5th | 10th | Catastrophic Blow +2d6 |
| 6th | 12th | Ragnorok Summoning 2 |
| 7th | 14th | +2 anarchic warhammer |
| 8th | 16th | Catastrophic Blow +4d6 |
| 9th | 18th | Ragnorok Summoning 3 |
| 10th | 20th | +3 anarchic warhammer |
Doom’s Foresight (Su) The wielder may call upon the hammer’s knowledge of the end times to use augury as a spell-like ability. Each time the wielder uses this ability he suffers a -2 penalty to all d20 rolls for 24 hours. Multiples uses of this ability stack.
Ragnorok Summoning (Su) The wielder of the apocalypse hammer can call forth the child of one of the creatures prophesied to end the world. As a standard action the wielder must smash the hammer against the ground, summoning the creature. The creature that appears depends on the level of the power.
1 – The Wolf at the End (advanced riotus dire wolf)
2 – Burner of the World (elder fire elemental)
3 – Great Serpent (advanced crag linnorm)
Each creature can be summoned once per day as long as the apocalypse hammer is of the appropriate level. In all other respects this ability acts as a summon monster spell.
Catastrophic Blow (Su) The apocalypse hammer contains within it the surging energies of dissolution, entropy and destruction that harbinger the end times. If the wielder scores a critical hit with the weapon he deals an extra +2d6 damage of either cold, electricity, fire or lightning damage determined randomly. However, this energy is also released if the wielder rolls a natural 1 or 2 on his attack, but instead it is resolved against the wielder. This damage increases to +4d6 when the hammer reaches 8th level.