The material below is Open Game Content from a 3PP Source
School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1
Casting Time 1 standard action
Components V, S, F (the object to be offered)
Range 5 ft.
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell’s duration has expired, although it may find a cursed item difficult to be rid of.