The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Blind Maw
Huge Aberration
Hit Dice 9d8+27 (67 hp)
Initiative +2 (Dex)
Speed 30 ft., run 150 ft.
AC 14 (–2 size, +2 Dex, +4 natural)
Attacks 6 tentacles +14/+9 melee, and tongue +12 melee or bite +12 melee
Damage Tentacles 1d6+4 each, tongue 1d4+2, bite 2d8+2
Face/Reach 10 ft. x 10 ft./15 ft. (20 ft. reach with tentacles)
Special Attacks Constrict, Improved Grab, Tongue Grab, Trample
Special Qualities Blindsight 60 ft., Scent
Saves Fort 6, Ref 5, Will 6
Abilities Str 19, Dex 15, Con 16, Int 5, Wis 10, Cha 7
Skills Hide +2, Jump +4, Listen –20, Search +2, Spot +4, Tumble +5
Feats Blind-Fight, Multiattack, Run
Climate/Terrain Underground
Organization Solitary
Challenge Rating 7
Treasure Standard
Alignment Always neutral
Advancement 10–15 HD (Huge), 16–20 HD (Gargantuan)
Aberration Instead of the Darkvision aberrations normally have, blind maws’ sensitive sense of smell functions as Blindsight to a range of 60 feet.
Constrict (Ex) The creature crushes its opponent, dealing 1d6+4 bludgeoning damage, after making a successful grapple check. Since the blind maw also has the Improved Grab ability, it deals this Constriction damage in addition to damage dealt by the tentacle used to grab.
Feats Blind maws receive Blind- Fight, Multiattack, and Multidexterity free as racial bonuses.
Improved Grab (Ex) If the creature hits an opponent of Large size or smaller with one of its tentacles, it deals 1d6+4 damage and either attempts to start a grapple as a free action without provoking an attack of opportunity, or it pulls the opponent into its space without provoking an attack of opportunity and holds him with a –20 penalty to grapple checks, using its remaining attacks against other opponents. If the creature does not Constrict its victim, each successful grapple check it makes during successive rounds automatically deals 1d6+4 damage. Otherwise, it deals an extra 1d6+4 Constriction damage as well.
Scent (Ex) Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold.
Skills Blind maws have a –8 size penalty to Hide checks. A blind maw receives a –20 racial penalty to Listen checks as it has no auditory senses. This renders it immune to all spells and spelllike effects requiring a victim to hear the caster. This is worked into the skills above.
Tongue Grab (Ex) If the creature hits an opponent of Large size or smaller with its tongue, it deals 1d4+2 damage and pulls the opponent into its space without provoking an attack of opportunity, holding him with a –20 penalty to grapple checks and using its remaining attacks against other opponents. A successful hold does not deal any additional damage with the tongue, since the blind maw cannot Constrict with this attack. However, a a Medium-size or smaller opponent with its tongue deals 2d8+2 points of bite damage on its second consecutive successful grapple check.
Trample (Ex) A blind maw can trample Small or smaller opponents for automatic tentacle damage. Opponents who do not make attacks of opportunity against the blind maw can attempt a Reflex save (DC 20) to halve the damage.
