Ghoul

Bloodline Levels

Bloodline Levels

Author Iain Fyffe
Publisher Fifth Element Games
Publish date 2007
OGL Section 15 bll

The material below is designated as Open Game Content

GHOUL

There are tales that those who are cannibals in life will become ghouls upon their demise, but other dark energies are sometimes imbued into children upon their birth. The touch of a ghoul sometimes infects those grasped with something darker than mere paralysis, something that moves on to their progeny.

Bloodline Feat Benefits

• +2 bonus on all Move Silently checks
• Ghoul Affinity: A ghoul bloodline gains a +4 bonus on all Bluff, Diplomacy, Gather Information, Intimidate and Perform checks made to interact with ghouls.

Bloodline Advancement

Following are the features of the bloodline levels of the ghoul bloodline, should you decide to advance one or more levels in this regard.

Hit Die: d10

Class Skills: Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis).

Skills Points at Each Level: 4 + Int modifier.

Weapon and Armour Proficiency: Ghoul bloodlines gain no proficiency with any weapon or armour.

Hide Bonus: At 1st level a ghoul bloodline gains a +2 bonus on all Hide checks.

Stealthy: At 1st level a ghoul bloodline gains Stealthy as a bonus feat. If he already has this feat, he may choose a different feat instead, subject to normal prerequisites.

Resistance to Cold (Ex): At 2nd level a ghoul bloodline gains resistance to cold 10.

Dexterity Boost: At 3rd level a ghoul bloodline gains a permanent +2 increase to Dexterity.

Bite Attack: At 4th level a ghouls bloodline gains a bit attack which causes 1d6 points of damage.

Multiattack: At 4th level a ghoul bloodline gains Multiattack as a bonus feat. If he already has this feat, he may choose a different feat instead, subject to normal prerequisites.

Ghoul Touch (Sp): At 5th level a ghoul bloodline can use ghoul touch twice per day, as the spell.

Table 24: Ghoul Bloodline Advancement

Level Attack Fort Ref Wil Special
1st +0 +0 +2 +0 Hide bonus, Stealthy
2nd +1 +0 +3 +0 Resistance to cold 10
3rd +1 +1 +3 +1 Dexterity boost (+2)
4th +2 +1 +4 +1 Bite attack, Multiattack
5th +2 +1 +4 +1 Ghoul touch 2/day
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