The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bloodwraith
Medium-size Undead
Hit Dice 6d12 (39 hp)
Initiative +8 (+4 Dex, +4 Improved Initiative)
Speed 50 ft. (floating)
AC 15 (+4 Dex, +1 natural)
Attacks None
Damage None
Face/Reach 5 ft. x 5 ft./5 ft.
Special Attacks Blood Touch
Special Abilities +2 Turn Resistance, Blood Tracking, Carnivore Attraction, Darkvision 60 ft., Immunities
Saves Fort +2, Ref +6, Will +7
Abilities Str 3, Dex 18, Con —, Int 12, Wis 14, Cha 16
Skills Hide +6, Intimidate +10, Intuit Direction +8, Listen +10, Move Silently +13, Search +10, Spot +10, Wilderness Lore +3 (+5 to avoid getting lost)
Feats Alertness, Combat Reflexes, Improved Initiative
Climate/Terrain Any land and underground
Organization Solitary or team (3–5)
Challenge Rating 4
Treasure None
Alignment Always chaotic evil
Advancement 7–11 HD (Medium-size)
Blood Touch (Su) The bloodwraith attacks by touch; it must succeed at a grapple check, after which it pins its victim, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. If successful, the veinous grip of the bloodwraith penetrates the skin of its target. Blood from the victim can be seen pouring into the bloodwraith through the grip. Every time the bloodwraith successfully drains Constitution, it heals 5 points of damage no matter how many points it drains. If the amount of healing is more than the damage the creature has suffered, it gains the excess as temporary hit points. Restoration can restore a character’s lost Constitution; a character with a Constitution of 0 is dead.
Blood Tracking (Su) This ability allows the bloodwraith to find its victim by the scent of his blood. It functions much like Scent, but the bloodwraith is so sensitive that it can begin to scent its victim within ten miles instead of 30 feet, making a Wisdom check DC 10 + 2 per hour that the trail is cold to track its victim. It will then slowly home in on the scent, getting a better and better idea of the current location of the target as it gets closer to him. If it is within 30 feet of its intended victim, it can pinpoint his location.
Carnivore Attraction (Ex) The bloody form of the bloodwraith attracts carnivores that depend on smell for their hunting in any degree. If a PC sees a pack of dogs sniffing around a cloaked figure while seeming to cringe at the same time, he’s probably seen a bloodwraith.
Skills Bloodwraiths get a +2 synergy bonus to Wilderness Lore checks to avoid getting lost. This is already included above.
Turn Resistance (Ex) When resolving a Turn, Rebuke, Command, or Bolster attempt, add +2 to the bloodwraith’s Hit Dice total.
Undead Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and mind - influencing effects. Undead are not subject to critical hits, subdual damage, ability damage or drain, or energy drain. They have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). Undead have Darkvision with a range of 60 feet. Negative energy can heal undead creatures. An undead creature is not at risk of death from massive damage, but when reduced to 0 hit points or less it is immediately destroyed. Undead cannot be raised. Resurrection can affect them, but generally fails because they’re unwilling to return to life.
