Young Blue Dragon

The material below is Open Game Content from a 3PP Source

Young Blue Dragon CR 9 (XP 6,400)
LE Large dragon (earth)
Init +5; Senses dragon senses; Perception +14
Defense
AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
hp 95 (10d12+30)
Fort +10, Ref +8, Will +8
Immune electricity, paralysis, sleep
Offense
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
Melee bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 18, 6d8 electricity), desert thirst (DC 16)
Spell-Like Abilities (CL 10th)
At will—ghost sound (DC 11)
__Statistics-_
Abl Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Base Atk +10; CMB +16; CMD 27 (31 vs. trip)
Feats Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Skills Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival +14
Languages Common, Draconic
SQ sound imitation

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

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