The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bog Slain
Medium-size Undead
Hit Dice 1d12 (6 hp)
Initiative +0
Speed 30 ft., swim 20 ft.
AC 16 (+6 natural)
Attacks Slam +1 melee
Damage Slam 1d6+1
Face/Reach 5 ft. x 5 ft./5 ft.
Special Attacks Breath Weapon
Special Qualities Darkvision 60 ft., Damage Reduction 3/—, Fire Resistance, Immunities
Saves Fort +2, Ref +0, Will +3
Abilities Str 13, Dex 10, Con —, Int —, Wis 12, Cha 3
Skills Swim +1 (+9 to avoid hazards)
Feats Great Fortitude
Climate/Terrain Cold marsh
Organization Solitary, gang (2–5), squad (6–10), mob (11–20)
Challenge Rating 1
Treasure Standard
Alignment Always chaotic evil
Advancement 2–3 HD (Medium-size)
Breath Weapon (Ex) Instead of attacking with a slam, a bog slain may instead spew a gout of foul water from its lungs and stomach out through its mouth as a standard action every 1d4 rounds. No attack roll is necessary; the line of water reaches 60 feet in length, and is 5 feet high and 5 feet wide. It fills this area, and any character who fails a Reflex save (DC 14) is caught in the area; he is checked for one round and must make a Fortitude save (DC 16) or become infected with blinding sickness. This disease has an incubation period of 1d3 days, and does 1d4 temporary Strength score damage. Each time a victim takes 2 or more points of Strength damage from the disease, he must make another Fortitude save or be permanently blinded. Bog slain can only use their Breath Weapon three times before needing to submerge in water again to replenish their water reserve. Replenishing the Breath Weapon takes two rounds for each time the bog slain has used the ability.
Damage Reduction (Su) The creature ignores 3 hit points from most weapons and natural attacks. This ability is effective against any attack that does not ignore Damage Reduction.
Feats Bog slain receive Great Fortitude free as a racial bonus.
Fire Resistance (Ex) The waterlogged corpse of the bog slain ignores the first 10 points of fire damage done to it each round. The creature still makes saving throws normally.
Skills Bog slain receive a +8 racial bonus to Swim checks to avoid hazards.
Undead Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage or drain, or energy drain. They have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). Undead have Darkvision with a range of 60 feet. Negative energy can heal undead creatures. An undead creature is not at risk of death from massive damage, but when reduced to 0 hit points or less it is immediately destroyed. Undead cannot be raised. Resurrection can affect them, but generally fails because they’re unwilling to return to life.
New Potion: Bog Draught
Water drawn from a haunted bog sometimes carries a certain trace of ghostly power. With specialized enchantments, this bog water can have a lasting use in contact with the undead. Essentially, the water becomes a medium for locating and speaking with the dead. Whether bottled or poured out onto a surface, this draught ripples with the approach of material or incorporeal undead. When poured into a large or open receptacle, like a basin or pool, the draught reflects the image of undead spirits that look into it. If stored in a glass bottle or jar, the water can be looked through to detect undead. If poured onto a corpse, it acts as a speak with dead spell. This last use exhausts the draught.
Caster Level 5th; Prerequisites Brew Potion, detect undead, speak with dead; Market Price 1,000 gp
