The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bonethief
Large Magical Beast (Reptilian)
Hit Dice 2d10+4 (15 hp)
Initiative +0
Speed 40 ft., climb 20 ft.
AC 9 to 14 (–1 size, +0 to +5 natural)
Attacks Bite +4 melee, and 2 claws +2 melee
Damage Bite 1d8+3 melee, claws 1d6+1 each
Face/Reach 5 ft. x 10 ft./5 ft.
Special Attacks Bone Theft, Trip
Special Qualities Darkvision 60 ft., Low-light Vision, Scent
Saves Fort +5, Ref +3, Will +2
Abilities Str 16, Dex 10, Con 14, Int 6, Wis 14, Cha 10
Skills Climb +11, Hide +5, Listen +6, Move Silently +7, Wilderness Lore +2 (+6 when tracking by scent)
Feats Multiattack
Climate/Terrain Warm or temperate forest
Organization Solitary, pair, or pack (6–11)
Challenge Rating 2
Treasure 1/10 coins, 50% goods, 50% items
Alignment Always neutral evil
Advancement 3–4 HD (Large), 5–6 HD (Huge)
Bonethieves speak Draconic.
Bone Theft (Su) Upon a successful critical hit with any of its attacks, a bonethief can magically absorb a bone from one of its victim’s arms or legs (determine randomly which appendage is affected). A Fortitude save (DC 14) resists this bone theft. The loss of a bone renders the limb useless. The victim suffers a –4 circumstance penalty to his effective Strength and Dexterity scores in appropriate situations, such as combat. His movement is reduced by 75% if a leg is affected. If an arm is affected, the victim faces a 50% spell failure chance for any spell with a somatic component. The bone is permanently lost, but powerful magic such as regenerate can restore the victim’s limb. For each bone stolen, the bonethief’s natural AC bonus increases from its base 0 by +1 (to a maximum of +5) after 1d4 rounds, as the stolen bone forms new bony plating and spurs on the bonethief’s body. No victim can be affected by bone theft more than once per day, and the bonethief loses 1 point of this natural bonus per day.
Feats Bonethieves receive Multiattack free as a racial bonus.
Magical Beast Magical beasts have Darkvision with a range of 60 feet and Lowlight Vision.
Scent (Ex) Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold
Skills A bonethief receives a +2 racial bonus to Listen and Move Silently checks, a +4 racial bonus to Hide checks, and a +8 racial bonus to Climb checks. A bonethief also receives a +4 racial bonus to Wilderness Lore checks when tracking by scent. These bonuses are figured into the skills listed above.
Trip (Ex) A bonethief that hits with a bite attack can attempt to Trip its opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to Trip the bonethief.
