The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bortha
Large Giant
Hit Dice: 5d8+20 (42 hp)
Initiative: +1 (Dex)
Speed: 30 ft., climb 15 ft.
AC: 16 (–1 size, +1 Dex, +6 natural)
Attacks: 2 claws +8 melee, and bite +3 melee
Damage: Claws 1d6+6 each, bite 1d8+3
Face/Reach: 5 ft. x 5 ft./10 ft.
Special Attacks: Rend 2d6+12
Special Qualities: Darkvision 60 ft., Fast Healing 2, Scent
Saves: Fort +8, Ref +2, Will +1
Abilities: Str 23, Dex 12, Con 18, Int 4, Wis 10, Cha 5
Skills: Climb +14, Jump +6, Listen +4, Spot +4, Wilderness Lore +2 (+6 when tracking by scent)
Feats: Alertness
Climate/Terrain: Cold mountains
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 6–9 HD (Large)
Fast Healing (Ex): At the beginning of each of the creature’s turns, it heals 2 hit points. A creature that has taken both subdual and normal damage heals the subdual damage first. Fast Healing does not allow a creature to regrow or reattach lost body parts, and does not restore hit points lost from starvation, thirst, or suffocation.
Giant: Unlike other giants, Borthas are not proficient with weapons. They do have a giant’s typical Darkvision with a range of 60 feet, however.
Rend (Ex): If a bortha hits an opponent with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.
Scent (Ex): Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold.
Skills: A bortha receives a +4 racial bonus to Wilderness Lore checks when tracking by scent, and a +8 racial bonus to Climb checks. This has been worked into its stats, above.
