The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bull of Heaven
Huge Elemental (Air)
Hit Dice 15d8+75 (142 hp)
Initiative +0
Speed 40 ft., fly 60 ft. (good)
AC 16 (–2 size, +8 natural)
Attacks Gore +16/+11/+6 melee
Damage Gore 1d6+10
Face/Reach 10 ft. x 20 ft./10 ft.
Special Attacks Lightning, Thunderclap, Trample 2d6+7
Special Qualities Darkvision 60 ft., Energy Immunity, Immunities
Saves Fort +9, Ref +9, Will +4
Abilities Str 25, Dex 10, Con 20, Int 3, Wis 10, Cha 10
Skills Intimidate +10, Listen +5, Spot +5
Feats Improved Bull Rush, Power Attack
Climate/Terrain Any land
Organization Solitary
Challenge Rating 12
Treasure None
Alignment Always chaotic neutral
Advancement 16 HD (Huge), 17–32 HD (Gargantuan), 33–45 HD (Colossal); bulls of heaven don’t remain on the Material Plane long enough to grow, but bigger storms spawn bigger bulls.
Elemental An elemental is immune to poison, sleep, paralysis, and stunning. Elementals are not subject to critical hits or flanking and have Darkvision with a range of 60 feet. A slain elemental cannot be raised or resurrected, although a wish or miracle spell can restore it to life.
Energy Immunity (Ex) Bulls of heaven are immune to cold, electrical, and sonic attacks.
Feats Bulls of Heaven receive Improved Bull Rush free as a racial bonus.
Lightning (Su) As a full round action, the bull of heaven may cast a lightning bolt from its horns. This is a line 5 feet wide and 100 feet long, which strikes everything along its length for 5d6 electricity damage. A successful Reflex save (DC 15) reduces the damage to half. A bull of h e a v e n may use this attack once every 1d10 rounds.
Thunderclap (Su) By striking its hoof against the ground, a bull of heaven may produce a Thunderclap. This sonic attack has a spread range of 60 feet, and forces all creatures within the area of effect to make a Fortitude save (DC 22) or become stunned for 1 round and deafened for 1d4 rounds. A bull of heaven may produce a Thunderclap as a move-equivalent action once every 1d6 rounds.
Trample (Ex) Bulls of heaven can Trample Medium-size or smaller creatures for 2d6+7 points of bludgeoning damage. Opponents who do not make attacks of opportunity against the bull of heaven during the Trample, which are at a –4 penalty, can attempt a Reflex save (DC 24) to halve the damage. The bull of heaven may not trample while flying.
