The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Bylur
Large Magical Beast (Cold)
Hit Dice: 6d10+24 (57 hp)
Initiative: +5 (+1 Dex, +4 natural)
Speed: 40 ft., climb 10 ft.
AC: 15 (–1 size, +1 Dex, +5 natural)
Attacks: Bite +11/+6 melee, and 2 claws +6 melee
Damage: Bite 1d8+6, claw 1d6+3 each
Face/Reach: 5 ft. x 10 ft./10 ft.
Special Attacks: Breath Weapon, Pounce
Special Qualities: Darkvision 60 ft., Cold Immunity, Fire Vulnerability, Low-light Vision, Scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 22, Dex 13, Con 19, Int 6, Wis 13, Cha 10
Skills: Climb +14, Hide +4 (+10 in snow and ice), Jump +10, Listen +7, Spot +7, Wilderness Lore +1 (+5 when tracking by scent in snow and ice)
Feats: Alertness
Climate/Terrain: Cold land
Organization: Solitary, pair, or pack (2–5)
Challenge Rating: 6
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: Always neutral evil
Advancement: 7–9 HD (Large), 10–18 HD (Huge)
Breath Weapon (Su): A bylur can expel a cone of cold as a standard action every 1d4 rounds. No attack roll is necessary; the breath simply fills 15-foot area, and any character caught in the area must make a Reflex save (DC 16) to halve the damage or suffer the full 4d6 cold damage. Bylurs cannot use their breath weapon while biting.
Cold Subtype: The creature is immune to cold damage. It takes double damage from fire unless the fire attack allows a saving throw for half damage, in which case it takes half damage on a successful save and double damage on a failed save.
Magical Beast: Magical beasts have Darkvision with a range of 60 feet and Low-light Vision.
Pounce (Ex): If a bylur leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Scent (Ex): Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold.
Skills: Their natural coloration grants bylurs a +6 racial bonus to Hide checks in areas of snow and ice, but take a –4 size penalty. A bylur has a +4 racial bonus to Wilderness Lore checks when tracking by scent in areas of snow and ice, and a +8 racial bonus to C l i m b c h e c k s . These bonuses have been noted in the stats, above.
