Cactus Crawler

The material below is Open Game Content

Penumbra Fantasy Bestiary

Penumbra Fantasy Bestiary

Author Chris Aylott et al
Publisher Atlas Games
Publish date 2003
OGL Section 15 fantasy-bestiary

The material below is Open Game Content

Cactus Crawler
Huge Plant

Hit Dice 16d8+64 (136 hp)
Initiative –2 (Dex)
Speed 5 ft.
AC 14 (+4 natural)
Attacks 2 to 4 slams +17/+12/+7 melee
Damage Slam 2d6+6 impact plus 1d6+6 piercing from spines each
Face/Reach 15 ft. x 15 ft./10 ft.
Special Qualities Half Damage from Fire, Immune to Flanking, Immunities, Low-light Vision
Saves Fort +14, Ref +3, Will +1
Abilities Str 24, Dex 6, Con 18, Int 3, Wis 3, Cha 3
Skills Disguise –4 (+8 as cactus patch)
Climate/Terrain Warm desert
Organization Solitary
Challenge Rating 11
Treasure None
Alignment Always neutral
Advancement 11–15 HD (Large), 17–20 (Huge)

The cactus crawler normally fights with four legs on the ground. Once every 1d4 rounds, however, it can rear up for one round, balancing on only two legs to hit opponents with the other four.

Half Damage from Fire Cactus crawlers take only half damage from fire-based attacks due to the succulent nature of their flesh.

Immune to Flanking Because it has no head or tail, can see in all directions, and can fight from any pair of legs, the cactus crawler cannot be flanked in combat.

Plant Plants are immune to poison, sleep, paralysis, stunning, and polymorphing. They are not subject to critical hits or mind-influencing effects. Plants with vision have Low-light Vision.

Skills Cactus crawlers have a +12 racial bonus to Disguise checks to appear to be a patch of cactus.

Page tags: monster plant
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