The material below is Open Game Content from a 3PP Source
Herd Animal, Camel
This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle.
Camel (CR 1; 400 XP)
N Large animal
Init +3; Senses low-light vision, scent; Perception +5
DEFENSE
AC 13, touch 12, flat-footed 10
(+3 Dex, +1 natural, –1 size)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +0
OFFENSE
Speed 50 ft.
Melee bite +4 (1d4+6)
Special Attack spit (+3 ranged touch)
STATISTICS
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 18 (22 vs. trip)
Feats Endurance
Skills Perception +5
ECOLOGY
Environment warm deserts
Organization solitary
Treasure none
SPECIAL ABILITIES
Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.
Animal Companion
Starting Statistics: Size Large; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4) or spit (ranged touch attack, target is sickened for 1d4 rounds, range 10 feet); Ability Scores Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement: Ability Scores Str +2, Con +2.