The material below is Open Game Content
Penumbra Fantasy Bestiary
| Author | Chris Aylott et al |
| Publisher | Atlas Games |
| Publish date | 2003 |
| OGL Section 15 | fantasy-bestiary |
The material below is Open Game Content
Candle Golem
Tiny Construct
Hit Dice 1/2d10 (2 hp)
Initiative +2 (Dex)
Speed 30 ft.
AC 15 (+2 size, +2 Dex, +1 natural)
Attacks Slam +1 melee
Damage Slam 1d3–1 impact plus optional 1d6 fire
Face/Reach 2 1/2 ft. x 2 1/2 ft./0 ft.
Special Attacks Burning Touch
Special Qualities Darkvision 60 ft., Glow, Immunities, Wax Healing
Saves Fort +0, Ref +2, Will +2
Abilities Str 9, Dex 15, Con —, Int 8, Wis 13, Cha 12
Climate/Terrain Any land, usually urban areas
Organization Solitary
Challenge Rating 1/2
Treasure None
Alignment Usually neutral
Advancement 1 HD (Tiny)
Burning Touch (Ex) The candle golem always has at least one lit flame on its body, and it can intensify this to do considerable damage. When the candle golem strikes a target, it may choose to burn it, doing an additional 1d6 points of fire damage. It may do this once every 1d4 rounds.
Construct Constructs never have Constitution scores. A construct is immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Constructs cannot heal damage on their own, though they can be healed. A construct is not subject to critical hits, subdual damage, ability damage or drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when reduced to 0 hit points or less it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected. Constructs have Darkvision with a range of 60 feet.
Glow (Sp) At will, a candle golem can glow, providing light as per a continual flame spell.
Wax Healing (Su) A candle golem can be healed of damage by dripping fresh wax onto it. A typical mundane candle will provide enough wax to bring a damaged, but not destroyed, candle golem to full health. If a magical candle is used to heal a candle golem, the effects are indeterminate -— the spontaneous magic that causes a candle golem to come into existence is extremely chaotic by nature, and other magic interacts with it strangely. The GM may roll on the following chart, or create an effect similar to those listed.
| 1D20 | RESULTS |
|---|---|
| 1–2 | The candle golem explodes, doing 3d6 damage to all within a 5-foot radius. |
| 3–4 | The golem simply dissolves. |
| 5–7 | The golem heals as normal, but gains an odd personality quirk. |
| 8–13 | The golem is healed as usual. |
| 14–16 | The golem gains 1d4 points of Intelligence.* |
| 17–18 | The golem gains 1 full HD.* |
| 19–20 | The magic powers of the candle are transferred to the candle golem; it may reproduce them on command, or at its own discretion, as if it were a mobile, free-willed version of the original wondrous item. Charged items will consume charges as normal.* |
* The effect of further applications of wax from magical candles should be rolled for on a 1d12 die.
Roaming Candles
The wax of a candle golem can be collected following its destruction and used for ordinary purposes again. At least one extraordinary purpose is also known: the creation of roaming candles. The sparks of a candle golem’s magic life can be stoked into lasting cinders in the form of simpler, roving constructs.
Roaming candles are simple wax candles with stubby legs and a rudimentary understanding of simple commands.
Roaming candles move up to 10 feet a round at the command of their creators. They may run, but they cannot overcome any sort of obstacle more than two inches high. The candles cannot defend themselves or perform any actions other than movement. Any fire can light these candles, which then burn as per a continual flame spell. Squeezing the wick between two fingers snuffs the flame.
Each candle burns for a total of 50 hours.
Caster Level 5th; Prerequisites Craft Wondrous Item, continual flame; Market Price 15,000 gp; Weight 1/2 lb.
