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Another question is the role played by magical items. If a nation fears arcane magic, its people probably won’t see much of a difference between using a wand of fire or casting a spell yourself. On the other hand, magic items with subtle effects may go unnoticed. You probably won’t have customs agents checking every sack to see if you’ve got a bag of holding. But dramatic items — like a brilliant energy weapon — may draw unwanted attention. And in extreme cases, the locals may use magehounds to sniff out any object or individual bearing the taint of supernatural forces.
If a nation fears magic enough, it may not have access to spells that detect spells; after all, these are themselves spells. However, there are a few mundane tools that can be used to spot the activity of those nefarious sorcerers. Spellsense allows a character to recognize the emanations of magic — just the thing for your paranoid witchfinder general. The magehound is a dog with the ability to sniff out spells and magic items. Both should be relatively rare; you shouldn’t be bumping into magehounds on every corner throughout the continent. But if you are dealing with a serious Inquisition, be prepared to have these tricks used against you.
NEW FEAT: SPELLSENSE [GENERAL]
Your keen intuition allows you to recognize the emanations of magic directed against you.
Prerequisite: Wisdom 12+; 2 or more ranks of Spellcraft
Benefit: If you make a saving throw against a spell, you learn what the precise effect of the spell would have been and the location of the caster. If the caster is out of your line of sight, you have a sense of the general direction and distance from you, though you do not receive a name or any sort of visual image. If you fail your save, you may make a Will save (DC 15) to recognize the effect of the spell and the location of the caster at the time of the casting, but only after the effect has expired. In other words, if an enchanter casts charm person on a guard, once the effect is over she may realize exactly what has occurred — but that won’t help her while she’s under the influence of the charm.
Normal: A character who successfully saves against the effect of a spell knows that he was targeted with magic, but he does not know who the caster was or what the nature of the effect would have been.
NEW MAGICAL BEAST: MAGEHOUND
CR 1/3; Small magical beast; HD 1d10+1; hp 6; Init +2; Spd 40 ft; AC 14 (+1 size, +2 Dex, +1 natural), touch 13, flatfooted 12; BAB +1; Grap -3; Atk +2 melee (1d4, bite); Face 5 ft. x 5 ft.; Reach 5 ft.; SQ Scent, Spellscent; AL N; SV Fort +3, Ref +4, Will +1; Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +5, Survival +1 (+6 when tracking by scent), Swim +3.
Feats: Spellsense, Track
Spellscent (Su): A magehound has the innate ability to sense magic. This is constantly in effect, and requires no conscious effort on the part of the hound. This is similar to detect magic, but extends out in a 30-foot radius circle centered on the dog. A magehound automatically senses any spell cast within this area. A well-trained hound can detect the difference between divine and arcane magic; it can be taught to ignore magic of a specific school or the divine magic of a specific deity, and with time it can be trained to ignore the magical actions of a specific individual. A magehound cannot track using this ability, but if it can pick up the scent of a spellcaster it can track using its sense of smell. The magehound is a mystical canine with a natural talent for sensing the disruptions caused by magical energy. Societies that possess the hounds typically use them as watchdogs. A guardian magehound will bark and point whenever it detects magical energy; the hound can be trained to give a different bark for a spell or a magical object. The hounds are difficult to breed in captivity; due to the effort required to train (Handle Animal 30) and breed a magehound, the creatures are generally extremely rare. A breeder may charge up to 4,000 gp for a fully trained magehound.
A magehound is a small dog, similar in overall appearance to a beagle. It has a black coat with silver markings, including silver ears and stripes along the snout.