Cast Out

The material below is Open Game Content from a 3PP Source

Cast Out
School abjuration; Level inquisitor 3
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes

With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point per caster level (maximum +15). In addition, you make a dispel check against any magic jar effect (including a ghost’s malevolence ability) or enchantment (compulsion) spells on the target creature, starting with the highest level spells and proceeding to lower level spells. Treat this as a targeted dispel magic spell, except cast out can dispel one such spell for every four caster levels you possess. A successful Will save halves the damage and limits the dispelling to a single spell or effect.

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