The material below is Open Game Content
Authors Chris Aylott, Michael Babbitt, Justin Bacon, Keith Baker, Jonathan Bernard, Chad Brouillard, Michael Burns, Mark Chance, Nathanael Christen, Gregory Detwiler, Chris Dolunt, Scot H. P. Drew, Timothy Ferguson, Dan Gent, Geoff Habiger, Dan Haugen, Will Hindmarch, Brannon Hollingsworth, Richard Iorio II, Nicholas Jobidon, Chris Jones, Spike Y Jones, Lizard, Ken Marable, Darren Miguez, Rick Neal, John Nephew, Michelle A. Brown Nephew, Steve Perrin, Charles W. Plemons III, F. Wesley Schneider, Matt Sprengeler, John Henry Stam, Clint Staples,
Christina Stiles, Jeremy Strandberg, Steven Trustrum, William Ross Watson, James Wilber
Publisher Atlas Games
"He who fights against monsters should see to it that he does not become a monster in the process."
- A wizard in the process of developing magically sentient "alchemice" enters his lab one morning to find the cage doors opened, the locks apparently picked by the small bits of wire left lying on the workbench. A large number of potions are missing, and the cat is sealed into a half-full bottle of formaldehyde. His life becomes a nightmare.
- Packs of reptilian bonethieves lurk in the depths of primal rain forests, magically absorbing the bones of living prey to stimulate the growth of their own protective bony horns and plating.
- A candle golem is spontaneously created when the wax from mundane candles used in a wizard's library is gathered, melted down, and reused one too many times. The loose arcane energy absorbed by the wax gives this tiny being a free will and an erratic response to magic.
- A party of adventurers, bloody and without magic following an epic battle with a dragon, is driven away from the site of their victory by dracoticks vacating the corpse of their dragon host. Suffused with the dragon's blood and camouflaged to look like its scales, the dracoticks unleash potent breath weapons that make for a dangerous treasure hunt.
More than 220 creatures like these are described in the Penumbra Fantasy Bestiary, which is the most impressive collection of original OGL System monsters to date. The entries that fill this weighty volume's 352 pages go beyond the atmospheric description, evocative illustration, and solid stats for which Penumbra is known, providing adventure seeds designed to inspire GMs and players alike, and extras like new gods, new spells, and new magic items. For those looking for more meat in their monsters, and more creativity in their creatures, comes the Penumbra Fantasy Bestiary.
The Penumbra Fantasy Bestiary is brimming with illustrations by an assortment of talented artists.
Open Game Content
- Cactus Crawler (Plant CR 11)
- Caffeine Wasp (Vermin CR 1/4)
- Cantrip Spirit (Outsider CR 1/2)
- Castigoran Constrictor (Construct CR 4)
- Castigoran Manavore (Aberration CR 6)
- Celenian (Monstrous Humanoid CR 1)
- Cellar Dweller (Fey CR 3)
- Cernan (Fey CR 1)
- Chupacabra (Magical Beast CR 3)
- Court of the Pale King
- Creeping Fiend (Magical Beast CR 1/4)
- Cropping Squid
- Crystal Snake (Magical Beast CR 1)
- Cuckoo (Fey CR 3)
- Candle Golem (Construct CR 1/2)
The material below is Open Game Content
Hit Dice: 5d10 (27 hp)
Initiative: +2 (Dex)
Speed: 20 ft. (can’t run), climb 20 ft.
AC: 20 (+2 Dex, +8 natural)
Attacks: Bite +9 melee
Damage: Bite 1d4+6
Face/Reach: 5 ft. x 5 ft. (coiled)/5 ft.
Special Attacks: Constrict 1d3+6, Improved Grab
Special Qualities: Circle Hiding, Darkvision 60 ft., Damage Reduction 15/+2, Immunities, Resistances, Rust Vulnerability
Saves: Fort +1, Ref +3, Will +0
Abilities: Str 23, Dex 15, Con —, Int —, Wis 9, Cha 1
Skills: Climb +14
Climate/Terrain: Any land or underground
Organization: Solitary or gang (2–4)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 6–8 HD (Medium), 9–12 HD (Large)
A Castigoran constrictor’s creator can command it if it is within 60 feet and can see and hear its creator. If uncommanded, the constrictor usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the constrictor a simple program to govern its actions in his or her absence.
Circle Hiding (Su): When the Castigoran constrictor clamps down on its own tail it is protected as if under the effects of a nondetection spell cast by a 5th-level sorcerer. This effect lasts as long as the constrictor’s jaw is clamped onto its tail.
Constrict (Ex): The creature crushes its opponent, dealing 1d3+4 points of bludgeoning damage, after making a successful grapple check and in addition to the normal damage dealt by its bite attack.
Construct: Constructs usually have no Intelligence scores and never have Constitution scores. A construct is immune to mind-influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Constructs cannot heal damage on their own, though they can be healed. A construct is not subject to critical hits, subdual damage, ability damage or drain, or energy drain. It is immune to any effect that requires a Fortitude save (unless the effect also works on objects). A construct is not at risk of death from massive damage, but when reduced to 0 hit points or less it is immediately destroyed. Since it was never alive, a construct cannot be raised or resurrected. Constructs have Darkvision with a range of 60 feet.
Damage Reduction (Su): The creature ignores 15 hit points from most weapons and natural attacks. A +2 weapon or better negates the ability.
Improved Grab (Ex): If the creature hits an opponent of at least Small size or smaller with its bite attack, it deals normal damage and either attempts to start a grapple as a free action without provoking an attack of opportunity, or it pulls the opponent into its space without provoking an attack of opportunity and holds him with a –20 penalty to grapple checks. If the creature does not Constrict, each successful grapple check it makes during successive rounds automatically deals another 1d3+6 damage. Otherwise, it deals Constriction damage as well.
Resistances (Ex): Castigoran constrictors have cold, electricity, and fire resistance 10, and sonic resistance 20. The creature ignores the first 10 or 20 points of these types of damage done to it each round. The creature still makes saving throws normally.
Rust Vulnerability (Ex): A Castigoran constrictor is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Skills: Castigoran constrictors have a +8 racial bonus to Climb checks. This is worked into the above stats.
Constructing a Castigoran Constrictor
A Castigoran Constrictor costs 10,000 gp to create, including 150 gp for the body. This cost includes all the materials and spell components that are consumed by or become a permanent part of the creation.
Creating the body requires a Craft (blacksmithing) check (DC of 20). After the body is constructed, it is animated through an extended magical ritual that requires an 11th-level character with the Craft Wondrous Item feat. This ritual requires three weeks to complete: The creator must labor for at least 8 hours each day in a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and ritual can be performed together.
A character not actively working on the ritual must rest and can perform no other activities except eating, sleeping, or talking. If he or she misses a day, the process fails, and the ritual must be started anew; any gp spent on the failed ritual is lost (but not XP).
The previously crafted body can be reused, as can the laboratory.
Completing the ritual requires casting animate rope, bull’s strength, endure elements (three times), nondetection, resist elements, shades, and spider climb on the final day of the ritual, and drains 200 XP from the creator. He or she must cast the spells personally, but they can come from outside sources, such as scrolls.