By Bill Browne
April 24th, 2009 (by Bill)
Here is the second class for LL. We define this class below as Open Game Content
Dvergar (a LL class)
Requirements: WIS 9
Prime Requisites: WIS
Hit Dice: 1d8
Maximum Level: 12
Weapons: Any, as long as they were crafted by dvergar, giants or the gods.
Armor: Any, as long as they were crafted by dvergar, giants or the gods.
Languages: The common tongue, dwarvish, kobold and his own alignment language.
The dvergars are the dwellers under the ground. In the dank gloom of their winding ways, they step beneath worms, barrows of long forgotten kings and the thick roots of thousand-year-old trees. The thick orange glow of their furnaces punctuate the deathly chill of their underworld homes and the tunnels carry the sussurus whispers of dweomer, 'dwarf-talk'.
Dvergars stand as tall as a man, their pale and frosty skin giving them the appearance of a corpse. Their hair grows thick and black, making their bulbous noses and squinting eyes seem mismatched. The pallour of their skin and their lightless existence makes them shun the sun for its painful light.
The dvergars are older than the hills, and they claim to have crafted the first humans. Dvergar craftsmen whittled bones of oak and ash, bronze organs linked by a gentle gold filigree of veins and skin flayed from unborn lambs so that it would be soft and sensitive. Try as they might, the dvergar could do nothing to quicken the beautiful statues. It took the gods to breathe life into humans.
Deepdweller: Dvergar have infravision up to 60 feet. From their experience underground, dvergar have a 2 in 6 (1-2 on 1d6) chance of detecting traps, false walls, hidden construction, or noticing if passages are sloped. Dvergar must be actively searching for these abilities to function.
Level 2: Once a day, a dvergar can petition the spirits of stone to envelop an enemy. The enemy is entitled to a saving throw against petrification. If the saving throw fails, the enemy is trapped in the stone and must make a saving throw each round: if the save is successful, he escapes. Each round the enemy takes 1d6 points of damage.
Level 4: A dvergar can read and cast magic from magic-user scrolls with 90% accuracy. A failed roll means the spell does not function as expected, and can create a horrible effect at the LL’s discretion. The dvergar can also read any arcane writing with an 80% chance of success.
Level 5: The dvergar can cast any spell on the magic-user or cleric spell list that a magic-user or cleric of his level could cast. He can only do this once a day and the spell takes an entire round to cast. The dvergar can also identify any magic-user or elf spell as it is being cast.
Level 6: A dvergar can scribe scrolls of spells he does not know, as long as the spells could be cast by a magic-user of his level or lower. A dvergar can also craft wondrous magic items such as flying ships, weapons and armor fit for the gods, golems (though not intelligent ones), a helm of invisibility or a golden ring which duplicates itself each night.
Level 8: A dvergar can lay a terrible curse upon an enemy. The enemy must be within earshot and must be able to comprehend the curse. The enemy is entitled to a saving throw against death magic. Every time the enemy's player rolls dice, roll twice and take the lower of the two results. Not even the dvergar can lift the curse: it only ends when the enemy suffers a terrible tragedy or takes his own life.
Reaching 9th Level: When a dvergar reaches level 9, he has the option of creating an underground forge that will attract a dvergar apprentice.
Dvergar Level Progression
| Experience | Level | Hit Dice (1d8) |
|---|---|---|
| 0 | 1 | 1 |
| 2,501 | 2 | 2 |
| 5,001 | 3 | 3 |
| 10,001 | 4 | 4 |
| 20,001 | 5 | 5 |
| 40,001 | 6 | 6 |
| 80,001 | 7 | 7 |
| 160,001 | 8 | 8 |
| 310,001 | 9 | 9 |
| 460,001 | 10 | +3 hp only * |
| 610,001 | 11 | +6 hp only * |
| 760,001 | 12 | +9 hp only * |
* Hit point modifiers from constitution are ignored
Dvergar Saving Throws
| Level | Breath Attacks | Poison or Death | Petrify or Paralyze | Wands | Spells or Spell-like Devices |
|---|---|---|---|---|---|
| 1-3 | 13 | 8 | 10 | 9 | 12 |
| 4-6 | 10 | 6 | 8 | 7 | 10 |
| 7-9 | 7 | 4 | 6 | 5 | 8 |
| 10-12 | 4 | 2 | 4 | 3 | 6 |
| Dvergar | Attack Values: Roll 1d20 and hit the Armor Class with the listed value or higher: Armor Class | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level Ranges | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
| 0 Human | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | ||
| 1-2 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | ||
| 3 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | ||
| 4 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | ||
| 5 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | ||
| 6 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | ||
| 7-8 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | ||
| 9 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | ||
| 10-11 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | ||
| 12 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | ||
by Bill Browne
Psion (a LL class)
Requirements: INT 9
Prime Requisites: INT and CHA
Hit Dice: 1d6
Maximum Level: 14
Weapons: Daggers, darts, slings and quarterstaves.
Armor: Any, including shields.
Languages: The common tongue and his own alignment language.
Psions are psychics who manifest their own tortured dreams and the dreams of others to transform the world. They are preternaturally aware, able to move objects at a distance and even bring nightmares to life.
Gentle Touch: You can manipulate objects at range using telekinesis. You must be able to see the object, and if it is in the possession of an enemy you suffer a penalty of 1% per level of the enemy. Magic items can be snatched from sheathes or the ground, but not if they are in someone's hand. Trying to manipulate fine objects (such as placing a key in a lock) carries a penalty.
Stir the Mind: You can read the minds and speak into the minds of your allies if you can see them. A roll is required if you cannot see the target or if you want to speak to or read the thoughts of an enemy (this usage carries a penalty of 1% per level of the enemy). Difficult telepathy, such as communicating to many people at once or communicating a lot of information may carry a further penalty.
Recreate Body: Purging your body of a disease or poison requires a recreate body roll. Persistent or magical poisons and diseases carry a penalty to the roll. Once a day, you can also heal your body 1d4 points of damage per character level (this does not require a roll).
Nightmare: This allows you to create fear in the mind of an enemy you can see. You suffer a 1% penalty to the roll for every level of the enemy. If the enemy is of a higher level than you, it runs away at full speed for 1 round. If the enemy is of a level equal to yours or no more than 4 levels lower than you, it runs away at full speed for 1 round per psion level. If the enemy is 5 or more levels lower than you, it dies of fright.
Mind Shove: This allows you to shove the target. It allows you to move the target up to 30 feet and, if you wish, do 4d6 points of damage to it. If the target is an enemy, you suffer a 1% penalty per level of the enemy.
Reaching 9th Level: Upon reaching 9th-level, a psion can found a dreaming glade. Here, the strange and surreal world of dreams is brought into the World. Bizarre phenomenon, twisted landscapes and nightmare creatures all exist in the dreaming glade.
The glade also attracts psion apprentices and recruits.
Psion Level Progression
| Experience | Level | Hit Dice (1d6) |
|---|---|---|
| 0 | 1 | 1 |
| 2,501 | 2 | 2 |
| 5,001 | 3 | 3 |
| 10,001 | 4 | 4 |
| 20,001 | 5 | 5 |
| 40,001 | 6 | 6 |
| 80,001 | 7 | 7 |
| 160,001 | 8 | 8 |
| 310,001 | 9 | 9 |
| 460,001 | 10 | +1 hp only * |
| 610,001 | 11 | +2 hp only * |
| 760,001 | 12 | +3 hp only * |
| 910,001 | 13 | +4 hp only * |
| 1,060,001 | 14 | +5 hp only * |
* Hit point modifiers from constitution are ignored
Psion Skills Table
| Level | Gentle Touch | Stir the Mind | Recreate Body | Nightmare | Mind Shove |
|---|---|---|---|---|---|
| 1 | 19 | ||||
| 2 | 23 | 17 | |||
| 3 | 27 | 20 | |||
| 4 | 31 | 23 | |||
| 5 | 35 | 33 | 20 | ||
| 6 | 45 | 43 | 25 | ||
| 7 | 55 | 53 | 30 | ||
| 8 | 65 | 63 | 35 | 40 | |
| 9 | 75 | 73 | 40 | 45 | |
| 10 | 85 | 83 | 45 | 50 | |
| 11 | 95 | 93 | 50 | 55 | 50 |
| 12 | 97 | 95 | 55 | 60 | 55 |
| 13 | 100 | 97 | 60 | 65 | 60 |
| 14 | 103 | 99 | 65 | 70 | 65 |
Psion Saving Throws
| Level | Breath Attacks | Poison or Death | Petrify or Paralyze | Wands | Spells or Spell-like Devices |
|---|---|---|---|---|---|
| 1-4 | 16 | 11 | 14 | 12 | 15 |
| 5-8 | 14 | 9 | 12 | 10 | 12 |
| 9-12 | 12 | 7 | 10 | 8 | 9 |
| 13-16 | 8 | 3 | 8 | 4 | 6 |
| 17+ | 6 | 2 | 6 | 4 | 5 |
| Psion | Attack Values: Roll 1d20 and hit the Armor Class with the listed value or higher: Armor Class | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level Ranges | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
| 0 Human | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | ||
| 1-3 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | ||
| 4-7 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | ||
| 8-10 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | ||
| 11-12 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | ||
| 13 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | ||
| 14 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | ||