Step 3: Choose a Range Element

The Quintessential Chaos Mage

The Quintessential Chaos Mage front cover

The Quintessential Chaos Mage front cover

Author Patrick Younts
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-904577-54-7
OGL Section 15 qcmg

Note: Material in this section may be "mature" in nature.
The material below is designated as open game content

Step Three: Choose A Range Element

By default, chaos magic spells are assumed to have a range of personal, meaning they affect only the caster. A chaos mage can, of course, project his spell energy across greater distances, as outlined below.

Games Masters are encouraged not to allow precise measuring of distances. Chaos mages are famed for their rashness, and few will bother to pace out the distance to a target when they can simply fire away and hope for the best. A chaos mage should, however, be allowed a Spellcraft check against a DC of 15 – if he succeeds, he knows the approximate range of the target.

As before, the chaos mage is free to modify the ranges of the spell as he chooses, but must always add the casting DC to the final casting check.

Touch or Self (DC +0)
The spell discharges to any object touched by the caster, or into the caster himself. If attempting to touch an unwilling target, the chaos mage must succeed at a touch attack. The charge of a touch spell can be held by the chaos mage for a number of rounds equal to one-half his level, rounded down, to a minimum of 1 round. If the spell has not been discharged by that point, the chaotic energies evaporate harmlessly into static reality.

Close (DC +1)
The maximum range of the spell is 25 feet + 5 feet per two caster levels.

Medium (DC +5)
The maximum range of the spell is 100 feet + 10 feet per caster level.

Long (DC +10)
The maximum range of the spell is 400 feet + 40 feet per caster level.

Extreme (DC +15)
The maximum range of the spell is 1 mile + 1 mile per caster level. Without the aid of divination magic, which chaos magic cannot empower, or without intimate knowledge of the target (such as if the target were an acquaintance or the target an area the caster knew well), the caster cannot effectively target beyond his line of sight.

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