Combat Modifiers
The material below is Open Game Content from a 3PP Source
Combat Modifiers
| Attacker is… | Melee | Ranged |
|---|---|---|
| Dazzled | –1 | –1 |
| Entangled | –21 | –21 |
| Flanking defender | +2 | — |
| Invisible | +22 | +22 |
| On higher ground | +1 | +0 |
| Prone | –4 | —3 |
| Shaken or frightened | –2 | –2 |
| Squeezing through a space | –4 | –4 |
1 An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.
2 The defender loses any Dexterity bonus to AC.
3 Most ranged weapons can't be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
| Defender is… | Melee | Ranged |
|---|---|---|
| Behind cover | +4 | +4 |
| Blinded | –21 | –21 |
| Concealed or invisible | See Concealment | |
| Cowering | –21 | –21 |
| Entangled | +02 | +02 |
| Flat-footed | +01 | +01 |
| Grappling (but attacker is not) | +0 | +0 |
| Helpless | –43 | +03 |
| Kneeling or sitting | –2 | +2 |
| Pinned | –43 | +03 |
| Prone | –4 | +4 |
| Squeezing through a space | –4 | –4 |
| Stunned | –21 | –21 |
1 The defender loses any Dexterity bonus to AC.
2 An entangled character takes a –4 penalty to Dexterity.
3 The defender is denied his Dexterity bonus to his Armor Class.
A number of factors and conditions can influence an attack roll. Many of these situations grant a bonus or penalty on attack rolls or to a defender's Armor Class.
page revision: 9, last edited: 01 Jan 2012 20:19