The material below is Open Game Content from The Modern Path
The Hero’s target becomes Confused
Benefit: The Hero can use a Hero Point to cause one or more individuals to become Confused with him. Each individual to be Confused must be within 90 feet, able to see and hear the Hero, and capable of paying attention to him. The Hero must also be able to see the individuals affected. The distraction of nearby combat or other dangers prevents the ability from working. For every Hero Point spent, he can target one additional individual with this ability.
Each individual within range receives a Will save (DC 10 + 1/2 the Hero’s level + the Hero’s Cha modifier) to negate the effect. If a individual’s saving throw succeeds, the Hero cannot attempt to Confuse that individual again for 24 hours. If it’s saving throw fails, the individual is under the effect “Confused”.
This effect lasts for 1 round per level of the Hero and is a standard action to initiate but not maintain.
A confused individual is mentally befuddled and cannot act normally. A confused individual cannot tell the difference between ally and foe, treating all individuals as enemies. If a confused individual is attacked, it attacks the individual that last attacked it until that individual is dead or out of sight.
Confusion is a mind-affecting ability.