Creeping Fiend

The material below is Open Game Content

Penumbra Fantasy Bestiary

Penumbra Fantasy Bestiary

Author Chris Aylott et al
Publisher Atlas Games
Publish date 2003
OGL Section 15 fantasy-bestiary

The material below is Open Game Content

Creeping Fiend
Tiny Magical Beast
Hit Dice: 1/2d10 (2 hp)
Initiative: +4 (Dex)
Speed: 20 ft., climb 20 ft.
AC: 17 (+2 size, +4 Dex, +1 natural)
Attacks: 2 claws +6, and bite +1
Damage: Claws 1d3–4 each, bite 1d3–6
Face/Reach: 2 1/2 ft. x 2 1/2 ft./0 ft.
Special Attacks: Sneak Attack +1d6
Special Qualities: Improved Evasion, Low-light Vision, Darkvision 60 ft.
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 3, Dex 19, Con 10, Int 5, Wis 10, Cha 10
Skills: Climb +5, Hide +12, Listen +3, Move Silently +7, Spot +3
Feats: Weapon Finesse
Climate/Terrain: Temperate forest, hills, and marsh
Organization: Gang (2–5), swarm (5–20), mob (20–40), or plague (40–60)
Challenge Rating: 1/4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 1–2 HD (Small)

Feats: Creeping fiends receive Weapon Finesse free as a racial bonus.
Improved Evasion (Ex): The nimbleness of a creeping fiend allows it to get out of harm’s way with incredible speed. If exposed to an effect that normally allows a Reflex save for half damage, the fiend takes no damage with a successful save. Even with a failed save, the fiend takes no damage.
Magical Beast: Magical beasts have Darkvision with a range of 60 feet and Low-light Vision.
Sneak Attack (Ex): Creeping fiends are masters of striking from hiding. Whenever the target creature is denied its Dexterity bonus to armor class, or when flanked, a successful hit by the creeping fiend does an extra 1d6 damage.
Skills: Creeping fiends receive a +8 racial bonus to Climb checks, and a +8 size bonus to Hide checks. This is worked into the above stats.

Page tags: mbeast monster
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