The material below is Open Game Content from Legendary Blades
The blade known as the crusader’s sword is not a single weapon. In times of great need a deity bestows the crusader’s sword upon a chosen mortal whose destiny is to protect the Material Plane from an extraplanar evil. While so rare as to almost be unique, history records more than one individual wielding the crusader’s sword at the same time. It is unknown if there are limited number of crusader’s swords, or if each is the creation of divine will.
A deity usually places the crusader’s sword somewhere his or her champion will eventually find it. Once discovered, the sword calls out to the hero, promising them great power and adventure if they wield it. It glows with a silver light until taken up. Once in hand, the destined wielder gains a fuller sense of confidence and righteousness, and intuitively understands they have a greater destiny in which the crusader’s sword plays a part.
If the wielder strays from the appointed path the sword disappears and the god selects a new bearer. In any case, the crusader’s sword leaves the Material Plane if the wielder is slain or his mission is finally complete.
To successfully wield crusader’s sword to its fullest potential, a character must fulfill the following requirements.
Alignment any good
Class Cleric, Inquisitor or Paladin
Skills Knowledge (religion) 4 ranks
Feats Weapon Focus (longsword)
|Weapon Level||Wielder Minimum Level||Abilities|
|1st||—||+1 long sword|
|3rd||6th||My sword is my strength|
|4th||8th||+1 consecrated long sword|
|5th||10th||Divine power (3/day)|
|7th||14th||+2 consecrated long sword|
|10th||20th||+2 consecrated holy long sword//|
Banishment (Sp) When using banishment as a spell-like ability, crusader’s sword provides a +2 bonus on the caster level check against spell resistance and increases the save DC by 4.
Bless (Sp) The wielder may use bless three times per day.
Divine Power (Sp) The wielder may use divine power three times per day.
Hallowed Ground (Su) Once per day the wielder of the crusader’s sword can sanctify the area around him as if he cast the hallow spell. The effect lasts for a number of rounds equal to the sword’s level. The sword’s consecrated enhancement operates within this area of hallowed ground.
Holy Critical (Su) The crusader’s sword grants the wielder a +4 bonus to confirm critical hits against evil outsiders. On a successful critical hit against an evil outsider the sword also inflicts +2d6 damage.
My Sword is My Strength (Su) Three times per day the wielder of the crusader’s sword may use a Fort save or Will save in place of a Reflex save. This must be declared before the die is rolled.