Dark Voyeur

The material below is Open Game Content

Penumbra Fantasy Bestiary

Penumbra Fantasy Bestiary

Author Chris Aylott et al
Publisher Atlas Games
Publish date 2003
OGL Section 15 fantasy-bestiary

Dark Voyeur
Medium-size Undead (Incorporeal)
Hit Dice 4d12 (26 hp)
Initiative 6 (+2 Dex, +4 Improved Initiative)
Speed 40 ft., fly 70 ft. (good)
AC 12 (+2 Dex)
Attacks Corrupting Touch +4 melee
Damage Corrupting Touch 1d4 (1d4+2 vs. ethereal)
Face/Reach 5 ft. x 5 ft./5 ft.
Special Attacks Corrupting Touch
Special Qualities Darkvision 60 ft., Fear Aura, Immunities, Light Vulnerability, Mirror Bound, Mirror Travel
Saves Fort +1, Ref +3, Will +5
Abilities Str 15, Dex 15, Con —, Int 13, Wis 12, Cha 13
Skills Diplomacy +3, Hide +13, Innuendo +1 (+3 to intercept a message), Intimidate +12, Intuit Direction +4, Listen +8, Search +8, Sense Motive +8, Spot +8
Feats Improved Initiative, Blind-Fight
Climate/Terrain Any land and underground
Organization Solitary
Challenge Rating 3
Treasure*: None
Alignment** Always neutral evil
Advancement 5–8 HD (Medium-size)

Dark voyeurs are ultimately cowards and retreat from all confrontations. Only in darkness will they actively fight, but rarely to a fatal outcome, preferring to watch their opponent’s fear of the unknown overtake them.

Corrupting Touch (Su) A dark voyeur that attacks a corporeal target deals 1d4 points of damage, ignoring any armor its target may have. When attacking an ethereal target it adds its Strength modifier to both attack and damage rolls. Against material targets, it adds its Dexterity modifier to attack rolls but not to damage.

Fear Aura (Su) Dark voyeurs constantly emanate an aura of fear, affecting all that come within a 5-foot radius. This ability operates exactly as the spell fear cast by a 6th-level sorcerer, and requires a Will save DC 15 to negate.

Incorporeal Subtype Incorporeal creatures can only be harmed by other incorporeal creatures, by +1 or better weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all non-magical attack forms, and cannot be tripped or grappled by corporeal creatures.

They cannot fall or suffer falling damage. An incorporeal creature has a 50% chance to ignore any damage from a corporeal source. The physical attacks of incorporeal creatures ignore material armor. Incorporeal creatures are not burned by normal fires, affected by natural cold, or harmed by mundane acids. They do not leave footprints, have no scent, make no noise, and can pass through solid objects at will.

Light Vulnerability (Ex) Dark voyeurs are completely powerless when exposed to any form of light, becoming paralyzed; they are unable to act physically, having effective Strength and Dexterity scores of 0, but may take purely mental actions. They usually retreat from the light though their mirrors as swiftly as possible. Dark voyeurs trapped in light for 3 consecutive rounds are destroyed.

Mirror Bound (Su) A dark voyeur’s affinity for mirrors is caused primarily by its link to one special mirror. This “home” mirror commonly reflected the death of the voyeur’s living form, and trapped part of the departing soul within its glass. The mirror is always a glass of the inhabiting voyeur’s size category or larger with a hardness of 1 and 5 hit points. All damage inflicted upon a dark voyeur’s mirror is also inflicted upon the undead creature itself. Due to the dark voyeur’s vulnerability to light, this mirror is always kept in a dark area so the voyeur might rest in it during the day. If its mirror is shattered, the voyeur instantly returns to the broken glass, its body transforming 1d6 shards into exact copies of itself, but of Diminutive size (+4 to AC, +12 to Hide checks) and with only 1 hit point. These copies must all be destroyed to kill the dark voyeur, otherwise they will each flee to another mirror of their home mirror’s original size or larger and will reappear at full size and with total hit points in 1d4 days. A mirror bound to a dark voyeur has the properties of a ghost touch item, and may be manipulated by ethereal and incorporeal creatures. Such an item retains its properties even if its inhabitant is destroyed.

Mirror Travel (Su) Dark voyeurs may travel between any two mirrors known to them much like the spell tree stride allows druids and rangers to walk between trees. This is cast as if by a 10th-level sorcerer. The mirrors traveled through can be no more then one size category smaller then the voyeur, lest they be too small to travel through, and dark voyeurs have a transport range of 1 mile. Dark voyeurs may emerge and travel without the use of mirrors, but avoid doing so due to their vulnerability to light.

Skills Dark voyeurs have a +4 racial bonus to Hide and Intimidate checks, and receive a +2 synergy bonus for Diplomacy checks and Innuendo checks to intercept a message. These are included in the above stats.

Undead Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and mind-influencing effects. Undead are not subject to critical hits, subdual damage, ability damage or drain, or energy drain. They have no Constitution scores and are therefore immune to any effect requiring a Fortitude save (unless it affects objects). Undead have Darkvision with a range of 60 feet. Negative energy can heal undead creatures. An undead creature is not at risk of death from massive damage, but when reduced to 0 hit points or less it is immediately destroyed. Undead cannot be raised. Resurrection can affect them, but generally fails because they’re unwilling to return to life.

Page tags: monster undead
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