The following is Open Game Content by Charles Wenzler Jr.
DIVINE PROPHET (Cleric Archetype)
Clerics are mostly seen as the of the proxies of the proxies of the gods. There are some however that harness divine power in a uniquely different way. Divine prophets do not venerate a single deity, but draw power from all deities. A divine oracle that chooses the Battle mystery draws power from all deities that are militaristic and grant War domain. In Sarunia there is very little domain overlap within each pantheon, but there are multiple pantheons. A cleric that is confused with which pantheon to serve (which is a rarity in its own right) would be more inclined to be a divine prophet than a straight cleric.
Mysteries & Revelations: The divine prophet chooses one Oracle mystery, she gains the class skills and bonus spells of the chosen mystery. The spells are automatically added to those available to her and does need to pick and choose from them. In addition at 1st and 3rd level and every four levels thereafter she chooses one revelation from her Mystery category and at 20th level she gains a Final Revelation. This ability replaces the Divine Tools, Divine Feats, Domains, Domain Spells, the extra spell energy gained when the cleric gains access to higher level spells and Mystic Communion class features.