DM Sketchpad – November 2009
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November is Ninja Month
The month of November we are celebrating the Ninja month! Please submit ninja and oriental adventure themed content to help us celebrate the month of November. Send you content to moc.liamg|mkadeg#moc.liamg|mkadeg.
November 6th, 2009 (by Mark)
Wow, we are six days in and I have wrote an entry yet. Thanks to Nathan, Chris, and Kristian for providing me with some content while I got my act together this week. I figure the first ninja based entry I should put up for ninja month is a 1st level hero. I’m currently unaware of a Pathfinder compatible ninja so I’m going to use AEG’s ninja class from their Rokugan supplement. I expect that will Pathfinderize (which seems to be the common term for updating material to Pathfinder) this sometime in the month as well to provide greater choice but I think it provides me with a good basis for a 1st level character. The following character is Open Game Content.
1st Level Heroes: The Ninja
Okasawa was an orphan that was raised and trained in ninjutsu by the Burning Darkness clan. From the shadows this organization hopes to shine a brilliant light upon the corruption and betrayer that rots the Empire from within. Okasawa is just finished his training and has been told that he must experience more of the world and adopt a second profession as cover before he can be sent on missions for the clan.

Okasawa, Member of the Burning Darkness CR ½
Male human ninja 1
NG Humanoid (human)
Init +3; Senses Perception +1
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +0, Ref +3, Will +3
Spd 30 ft.
Melee unarmed strike +1 (1d3+1)
Ranged shuriken +3 (1d2)
Special Attacks sneak attack +1d6
Str 12, Dex 17, Con 10, Int 14, Wis 13, Cha 8
Base Atk +0; CMB +1, CMD 13
Feats Improved Unarmed Strike, Stealthy
Skills Acrobatics +7, Bluff +3, Climb +5, Craft (alchemy) +6, Escape Artist +9, Perception +5, Stealth +9
Gear backpack, waterskin, blowgun, 10 darts, 5 shuriken, dagger
Dodge When unarmored, a ninja gains a dodge bonus to his armor class dependent on his class level.
Sneak Attack as rogue
November 5th, 2009 (by Nathan Irving)
Nathan sent this guy over after hearing about our dog’s injury (she’s doing better). The following monster appear to be 3.0 or a variant thereof and is open game content.
Harrow Hound
Large Magical Beast (Sonic)
Hit Dice 8d10 + 32 (76 hp)
Magic Rating 2
Initiative +2 (+2 dexterity)
Speed 50 feet
AC 15 (-1 size, +2 dexterity, +4 natural)
Attacks two bites +15 melee (1d8+10) (-1 size, +8 base, +7 strength, +1 weapon focus)
Attack Score Two bites 26
Face/Reach 5 ft. x 10 ft./5 ft.
Special Attacks Trip, Bark
Special Qualities Darkvision 90 ft., Scent, Sonic Immunity
Saves Fort +10, Ref +8, Will +2
Save Scores Fort 21, Ref 19, Will 13
Abilities Str 25, Dex 14, Con 19, Int 5, Wis 10, Chr 14
Skills Hide +5, Listen +8, Move Silently +5, Search -3, Spot +8*, Wilderness Lore +0*
Feats Alertness, Weapon Focus (bite)
Environment Any land and underground.
Frequency Rare
Organization Solitary or pack (2-8)
CR/XP 6 / 2,400
Treasure Standard
Alignment Usually evil
Advancement 9-12 HD (Large), 13-18 HD (Huge)
Harrow hounds are large, two-headed dogs with a thunderous bark. They stand five feet tall at the shoulder, with massive heads the size of barrels. They have shaggy, dark fur, bent ears, and jowls. They are domesticable when very young, but strong-willed once mature. They willingly serve evil masters if given a large measure of freedom and food.
COMBAT
Trip: A harrow hound that hits with a bite attack can attempt to trip an opponent as a free action without making a touch attack or provoking an attack of opportunity. It the attack fails, the opponent cannot react to trip the harrow hound.
Bark (Su): The harrow hound’s thunderous bark can stun or deafen opponents. All creatures within a 30’ burst must succeed at a Fortitude save (DC 16) or be stunned for 1d4 rounds. The harrow hound can bark once per round per head, in place of biting with that head. If both heads bark at once, victims make only a single save, but the DC increases to 18 (10 + ½ HD + Chr mod x 2).
Sonic Immunity (Ex): Harrow hounds are immune to non-damage effects of sonic attacks, and have sonic resistance 20 to damage effects.
Skills: Harrow hounds receive a +3 racial bonus to Hide and Move Silently checks. *They also receive a +10 racial bonus to Spot checks and Wilderness Lore checks when tracking by scent, due to their double noses and keen sense of smell.
IN THE SHADOWEND
Harrow hounds are bred and trained by the forces of evil. They can be taught to work with hell hounds, howlers, shadow mastiffs, and yeth hounds. They form wild packs in the northern reaches of the Shadowend Forest and the Honduar, but are traded far into the south.
November 4th by Chris Sakkas
Redbox Hack 2: The Seraph (By Chris Sakkas.)
A new class for Eric Provost’s Redbox Hack 2.
Check it out for free download on the blog or read it in wiki form.
The Seraph is my fourth attempt at creating interesting warrior classes for RBH 2. She’s an avenger of the Authority, the bureaucracy of angels that govern Heaven. Please download a nicely-formatted PDF of the class.
The Seraph
Seraphs are dark-skinned and bright-eyed avengers of the Authority, the hierarchy of angels that governs Paradise. Born under an eclipse to human parents, Seraphs are spirited away by the Church and trained as philosopher-knights.
Limitation: Ruthlessness
Seraphs are sworn to take the fight to evil, and in doing so you can be self-righteous, vengeful and prepared to make any sacrifice to meet your ends. Some Seraphs are so corrupted they cease to serve Good. Some never served Good.
Talents
A Sword Unbroken
Your sword can slice through any substance as if it were air. It holds straight under any pressure, and if hammered into stone it remains there, quivering, until a Seraph draws it free. In combat, you can skewer a foe to the ground, a wall or a tree. As long as you do not leave the arena or make another Attack, the foe cannot move or Attack.
Where Angels Fear to Tread
By uttering a snarl or a word of power, you frighten others away or draw them towards you. This does not allow you to control them, but you can leave powerful impressions on their mind. In combat, you can spend an awesome point to stop someone from entering your arena or force them to enter your arena.
Whirling Dervish
When you successfully Show Off, you may immediately make a free Attack. If you miss, you lose all your awesome tokens.
Dust Storm
Where there is sand, dust or dirt you can call upon the spirits of the Lower Air to fight and feud. This clogs the air with grit, creating a new arena type: Clouded. Here, the advantage goes to those wielding melee weapons, whatever the size.
In and Out
Once a combat you may act at the beginning and end of a turn.
On the Head of a Pin
You are familiar with the Church’s vast library of alchemical and theological texts. You recognise magic and foreign technology and can interpret alchemical instructions. By spending a few hours in research and with the right reagents at your disposal you can create an alchemical device. When you do so, name a condition. When that condition is met, it grants you a pre-determined free action.
November 3rd (by Mark)
My dog has lost part of his tail today. The bandage the vet put one at 3:30 was off by the time we got home. Since that time we have been wrestling and rebandaging the dog and cleaning up blood. There will be no update today.
November 2nd (by Kristian)
Today I'm posting Kristian's new map for the DM Sketchpad. Unlike other maps this one is not specifically an adventure location but instead a temple. The following map is not open game content.
Temple of Omalous
Redbox Hack 2: The Moon (November 1st)
By Chris Sakkas.
A new class for Eric Provost’s Redbox Hack 2.
Check it out for free download on the blog or read it in wiki form.
The Moon is my third attempt at creating interesting warrior classes for RBH 2. She’s a serene martial artist who descended from the heavens to search for her missing husband, the Sun. Please download a nicely-formatted PDF of the class.
The Moon
Continuing the Redbox tradition of naming classes after the things they vaguely resemble, Moons are white-skinned, rabbit-eared bounders. Masters of unarmed combat and the empty body, Moons are immortal but cannot bear children while their husbands the Suns are lost from the world.
Limitation: Lament
Moons are haunted by the slow death of their people. When faced by suffering or entropy, they must do whatever they can to alleviate it – whether it afflicts a dear friend or a hated enemy.
Talents
Gesture Without Motion
Should an enemy attempt to Show Off and fail, you may Show Off as a free action. If an enemy tries to Push you and fails, you may Push him or her as a free action. Should an enemy try to Assist an ally and fail, you may Attack him or her as a free action.
Written in the Heavens
By stargazing, you can determine what the future will hold for anyone but yourself or another Moon. The prophesy is general and limited, but accurate.
One Small Step
A Moon can fall into the earth, leaving her robe behind. She appears anywhere she chooses, provided the Moon is visible from where she left and where she arrives. She can only step back to where her robe is, and should someone take possession of it while she is gone she falls under their power.
Candle Touch
A Moon can strike the air and extinguish a candle on the other side of the room. This feat is less impressive beside a magus who extinguishes candles by accident. Moons can make melee attacks against creatures in a different arena to the one they are in, though they gain no arena type bonus on their attack.
On the Treetop
During the night, Moons can gaze down upon the land as if they looked upon it from a vantage point. Their night vision is keen while they remain in this trance, and they can see anywhere that moonlight touches.
Moonfall
You can cause an area near you to shift and change until its terrain matches a place you are familiar with on the moon. In combat, this allows you to change the type of an arena.
Compatibility Notice
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility license.
