Emerging Forms: Ith Wra
| Author | Rodney West |
| Publisher | Primal Urge Games |
| Publish date | 2005 |
| OGL Section 15 | ef12 |
The material below except the terms IthWra and KaNgrej are Open Game Content.
IthWra and KaNgrej are product identity of Primal Urge Games and are used here with permission.
An IthWra may choose to take up to three levels in the IthWra class in place of normal class advancement.
Hit Die: 1d8
Class Skills: The IthWra’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills taken separately) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot(Wis), Tumble (Dex), Survival (Wis).
Skill Points at 1st Character Level: (2 + Int modifier) x 4
Skill Points at Higher Levels: 2 + Int modifier
CLASS FEATURES
All of the following are IthWra class features.
Weapon and Armor Proficiency: IthWra are proficient with club, dagger, handaxe, kama, and sai. IthWra are not proficient with any armor or shields.
Blindsense (Ex): At 1st level, an IthWra’s senses sharpen, providing blindsense to a range of 30 feet. The IthWra does not need to make Spot or Listen checks to notice and locate creatures within 30 feet, provided that he has line of effect to that creature. Any opponent the IthWra cannot see has total concealment (50% miss chance) against the IthWra, and the IthWra still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of the IthWra. The IthWra is still denied his Dexterity bonus to Armor Class against attacks from creatures he cannot see.
Blindsight (Ex): At 2nd level, an IthWra’s senses further sharpen, granting blindsight to 30 feet. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object).
The IthWra usually does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.
- Blindsight never allows the IthWra to distinguish color or contrast. The IthWra cannot read with blindsight.
- Blindsight does not subject the IthWra to gaze attacks.
- Blinding attacks do not penalize the IthWra.
- Blindsight works underwater, but not in a vacuum.
- Blindsight negates displacement and blur effects.
Aura of Aversion (Su): As a free action, an IthWra can create an aura of aversion around himself. Creatures falling under the effect of the aura will remain beyond the bounds of the area of effect. The subject will take all reasonable steps to avoid the IthWra. If forced into taking an action involving the IthWra, the subject takes a -2 penalty on attack rolls, ability checks, or skill checks involved.
All non-IthWra creatures coming into the area of effect must succeed at a Will save (DC 10 + 1/2 IthWra character level) to resist this effect. On a successful save, the creature becomes immune to the aura of the IthWra for 24 hours. On a failed save, the creature suffers the effects of the aversion for 10 minutes/IthWra character level.
At 1st level, the radius of the aura of aversion is 10 feet. At 2nd level, the radius increases to 20 feet. At 3rd level, the radius increases to 30 feet.
Enlightened Action (Ex): The IthWra automatically succeeds when he performs his next skill check involving the skill from his enlightened path. The IthWra may use this ability once at 1st level. At 2nd level, the IthWra may use this ability twice per day. At 3rd level, he may use this ability three times per day.
Ethereal Form (Su): At 3rd level, the IthWra can render himself and up to 10 pounds of equipment/ level ethereal. An IthWra may use this ability any number of times per day for a total daily duration of 1 minute.
IthWra Class Levels
| Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +0 | +2 | Aura of aversion 10 ft, blindsense 30 ft., enlightened action +1 |
| 2 | +2 | +0 | +0 | +3 | Aura of aversion 20 ft., blindsight 30 ft., enlightened action +2 |
| 3 | +3 | +1 | +1 | +3 | Aura of aversion 30 ft., enlightened action +3, ethereal form 1 min/day |
