The material below except the term Alratheen is Open Game Content.
Alratheen is product identity of Primal Urge Games and is used here with permission.
An alratheen may choose to take up to three levels in the alratheen class in place of normal class advancement.
Hit Die: 1d8
Class Skills: The alratheen’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Escape Artist (Dex), Jump (Str), Knowledge (Any) (Int), and Tumble (Dex).
Skill Points at 1st Character Level: (2 + Int modifier) x 4
Skill Points at Higher Levels: 2 + Int modifier
All of the following are alratheen class features.
Weapon and Armor Proficiency: Alratheen are proficient with all simple and martial weapons, spiked chains, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Increased Reach (Ex): At 2nd level, an alratheen is able to stretch in such a way as to increase its reach. The alratheen’s reach is 1 size category greater than its physical size. A Small alratheen retains a reach of 5 feet. A Medium alratheen gains a reach of 10 feet. A Large alratheen gains a reach of 15 feet.
Memory of the Divine (Su): At 3rd level, the alratheen can draw upon its connection to the greater whole of Terminus to cast divine spells. Once per day, the alratheen can spontaneously cast a single divine spell as if the alratheen were a cleric of 1/2 its character level. The alratheen does not require any components, and may cast any spell from the spell list for a cleric of the appropriate level.
Memory of Pain (Su): At 2nd level, the alratheen can channel the memory of pain it has endured directly into the nervous system of another creature. On a successful touch attack, the alratheen can inflict non-lethal damage on the creature. The creature must make a successful Will save versus a Mind-Affecting attack. The DC to resist the effect is 10 + alratheen level + Intelligence modifier. On a successful save, no damage is inflicted, and the attack is spent for the day. On a failed save, the number of points of non-lethal damage dealt is equal to the points of lethal damage the alratheen has suffered in a number of immediately preceding rounds equal to 1 + Intelligence modifier (minimum 1 round).
Size Increase (Ex): At 1st level, the alratheen’s size increases from Small to Medium. The alratheen’s height increases to a range of 6 to 7 feet. Its weight increases to a range of 150 to 250 pounds. The alratheen no longer gains any benefits or penalties due to size. Its base land speed increases to 30 feet. As a quadruped, its speed remains 40 feet. Its climb speed increases to 30 feet. Its quadruped carrying capacity carrying capacity is 1-1/2 times that of a bipedal Medium character.
At 3rd level, the alratheen’s size increases from Medium to Large. The alratheen’s height increases to a range of 12 to 14 feet. Its weight increases to a range of 800 to 900 pounds. The alratheen incurs a -1 penalty to Armor Class and a -4 penalty on Hide checks, but it can use larger weapons than humans use. Its carrying capacity is twice that of a Medium character. Its base land speed increases to 40 feet. As a quadruped, its speed increases to 50 feet. Its climb speed increases to 40 feet. Its quadruped carrying capacity carrying capacity is 3 times that of a bipedal Medium character.
Uncanny Dodge (Ex): At 2nd level, an alratheen retains its Dexterity bonus to AC (if any) even if it is caught flat-footed or struck by an invisible attacker. However, it still loses its Dexterity bonus to AC if immobilized. If an alratheen already has uncanny dodge from a different class, it automatically gains improved uncanny dodge (see below) instead.
Improved Uncanny Dodge (Ex): The alratheen can no longer be flanked. This defense denies a rogue the ability to sneak attack the alratheen by flanking it, unless the attacker has at least four more rogue levels than the target has alratheen character levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Alratheen Class Levels
|Level||Base Attack Bonus||Fortitude Save||Reflex Save||Will Save||Special|
|1||+0||+0||+2||+0||Memory of pain, size increase +1|
|2||+1||+0||+3||+0||Increased reach, uncanny dodge|
|3||+2||+1||+3||+1||Memory of the divine, size increase +2|