The material below except the term Jhardwyn is Open Game Content.
Jhardwyn is product identity of Primal Urge Games and is used here with permission.
A jhardwyn may choose to take up to three levels in the jhardwyn class in place of normal class advancement.
Hit Die: 1d8
Class Skills: The jhardwyn’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Sense Motive (Wis), and Survival (Wis)
Skill Points at 1st Character Level: (2 + Int modifier) x 4
Skill Points at Higher Levels: 2 + Int modifier
All of the following are jhardwyn class features.
Weapon and Armor Proficiency: Jhardwyn are proficient with all simple weapons and with all types of light armor.
Alter Physiology (Su): At 1st level, a jhardwyn is able to use the alter physiology ability two times a day. At 2nd level, he is able to use the alter physiology ability 3 times per day.
Control Change (Su): At 1st level, a jhardwyn is able to shift his dice roll one category higher or one category lower when using the alter physiology ability. At 2nd level, the roll can be shifted two categories higher or lower. At 3rd level, the roll can be shifted three categories higher or lower.
Immunity to Poison and Disease (Ex): At 2nd level, a jhardwyn’s internal organs are so adaptable that he becomes immune to all non-magical poisons and diseases.
Immunity to Polymorphing (Ex): At 3rd level, it is almost impossible for an outside force to change a jhardwyn’s form. The jhardwyn gains immunity to polymorphing.
Jhardwyn Class Levels
|Level||Base Attack Bonus||Fortitude Save||Reflex Save||Will Save||Special|
|1||+0||+2||+0||+0||Alter physiology +2, Constitution +2, control change +1|
|2||+1||+3||+0||+0||Alter physiology +3, control change +2, immunity to poison and disease|
|3||+2||+3||+1||+1||Control change +3, immunity to polymorphing|