The Quintessential Barbarian II
The Quintessential Barbarian II first edition cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2004 |
| Pages | 128 |
| ISBN | 1-904854-31-1 |
| OGL Section 15 | qbbnii |
The material below is designated as Open Game Content
Dried Urchin Shell: A dried urchin shell is just that, the shell of an urchin which has been carefully baked and treated with herbs to make it tough. Certain barbarian tribes, specifically those that live near the sea, use dried urchin shells as makeshift caltrops, hiding them in tall grass or burying them in the sand so that only their needle-sharp spines are revealed.
Dried urchin shells are a very effective means of delivering injected poison, because their needles are so incredibly sharp. A being who steps in a square which contains a dried urchin shell must attempt a Reflex save against a DC of 12, or step on the urchin shell; for each additional urchin shell in the area, the DC to avoid stepping on one is increased by +1, to a maximum of DC 20. If a being does step on a dried urchin shell, then 1d3 points of damage is immediately rolled; if the dried urchin shell deals damage and is coated in a contact or injected poison, then the victim must immediately make a Fortitude save to avoid the poison’s effects as normal. Since dried urchin shells slide through flesh so easily and pierce deeply, the DC of both the initial and secondary
saves is increased by +1.
