The material below is Open Game Content from a 3PP Source
This titanic humanoid wears gilt-edged armor of ancient make and carries an immense hammer made of gleaming metal.
Titan, Elysian (CR 21; XP 409,600)
CG Colossal outsider (chaotic, extraplanar, good)
Init +7; Senses darkvision 120 ft., true seeing; Perception +33
AC 37, touch 5, flat-footed 34
(+9 armor, +3 Dex, +23 natural, –8 size)
hp 409 (21d10+294); regeneration 15 (evil)
Fort +21, Ref +15, Will +21; +8 resistance vs. mind-affecting
DR 15/evil; Immune aging, death effects, disease; SR 32
Speed 60 ft. (40 ft. in armor)
Melee maul of the titans +33/+28/+23/+18 (6d8+28/17–20) or 2 slams +30 (2d8+17)
Space 30 ft.; Reach 30 ft.
Special Attacks trample (2d8+25, DC 37)
Spell-Like Abilities (CL 20th; concentration +27)
Constant—air walk, mind blank, true seeing
At will—bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending
3/day—greater scrying (DC 24), heal, mass suggestion (DC 23)
1/day—freedom, greater planar ally, meteor swarm (DC 26)
Str 45, Dex 16, Con 39, Int 21, Wis 28, Cha 24
Base Atk +21; CMB +46; CMD 59
Feats Awesome Blow, Critical Focus, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Initiative, [[[Improved Sunder,Improved Vital Strike, Power Attack, Staggering Critical, Vital Strike
Skills Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Knowledge (planes) +29, Perception +33, Perform (any) +28, Sense Motive +33, Spellcraft +29, Use Magic Device +31
Languages Abyssal, Celestial, Common; telepathy 300 ft.
SQ change shape (any humanoid; alter self)
Environment any land (Elysium)
Organization solitary, pair, or crusade (3–6)
Treasure standard (+3 breastplate, maul of the titans, other treasure)
A race that was old when the world was young, titans are very near to the divine. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. As this war began, the Elysian titans turned against their kin and, by sacrificing some of their power to the gods, convinced the deities to banish their arrogant kin to the Abyss.
Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power. Others still have the crusading impulse of the ancient war and can be found manipulating events from behind the scenes, training aspiring heroes, counseling kings, marshaling armies to overthrow tyranny, and inspiring mortals to become legends. A titan does not age—unless slain by violence, a titan is immortal.
One in every dozen Elysian titans is a prophet—a titan who manifests the goodwill of the gods and possesses the spellcasting power of a 20th-level cleric. These titans do not gain access to domains or any other cleric class abilities. They are CR 22 creatures.
Elysian titans are 70 feet tall and weigh 20 tons.