Endless Winter

The material below is Open Game Content from Legendary Blades

ENDLESS WINTER

After the fall of the Red King, the Northlands returned to the rule of man. The resurgence may have been just a brief moment of solace if not for the sword known as Endless Winter and the man who wielded it.

Though cold, mountainous and inhospitable, the Northlands possess a few things in abundance, namely gold and silver. Purer veins of the metal ores are unknown. Those who control the land, gain access to great wealth. A few dwarves live there, but not enough to challenge others. Only men possess the numbers to hold and mine the mountains.

What fire giants lack in numbers they make up for in brute strength. Soon after men returned to the Northlands, a massive tribe of fire giants attacked the new settlements. Drawn by gold and lava flows beneath the mountains the fire giants intended to make the Northlands their own.

Sigmund Four-Swords (named for his ability to fight with two blades at such speed it appeared he wielded four) rallied his people. His knowledge of the terrain and the best ways to slay the fire giants turned the tide. In a series of clever ambushes the Northland warriors slaughtered the invaders. Sigmund fought with a sword named Endless Winter and the blade’s frosty magic cut gaping wounds in his giant opponents.

Sigmund’s only defeat came when he confronted the fire-giant king. Though he mortally wounded the monarch, Sigmund’s injuries proved too much. He died at the same moment as his enemy, and his sword tumbled into a deep crevasse. His men claim they saw Sigmund’s spirit enter his sword. Legends say a worthy bearer who finds endless winter eventually causes the weapon to manifest the great powers of cold and the north.

REQUIREMENTS

To unlock the full potential of endless winter, a character must fulfill the following requirements.
Race Human, Half-Orc, Dwarf
Skills Survival 4 ranks
Special Must have one of the following class features: favored terrain (cold), elemental bloodline, ice subdomain, or artic native

Weapon Level Wielder Minimum Level Abilities
1st +1 bastard sword
2nd 4th Cold resistance 5
3rd 6th Chill touch (3/day)
4th 8th +1 frost bastard sword
5th 10th Cold resistance 10
6th 12th Freezing fog (3/day)
7th 14th +2 frost bastard sword
8th 16th Cold resistance 15
9th 18th Wall of ice (3/day)
10th 20th +3 frost bastard sword

Chill Touch (Sp) The wielder may use chill touch three times per day.
Cold Resistance (Su) The wielder gradually becomes more and more resistant to cold energy. At 2nd level he gains cold resistance 5. This increases to cold resistance 10 at 5th level and cold resistance 15 at 8th level.
Freezing Fog (Sp) The wielder may use freezing fog three times per day.
Wall of Ice (Sp) The wielder may use wall of ice three times per day.

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