Pathfinder Roleplaying Game
| Author | Jason Bulmahn |
| Publisher | Paizo Publishing |
| Publish date | 2009 |
| OGL Section 15 | Pathfinder-Roleplaying-Game |
The material below is Open Game Content
Escape Artist (Dex; Armor Check Penalty)
Your training allows you to slip out of bonds and escape from grapples.
Check: The table below gives the DCs needed to escape various forms of restraints.
Ropes: The DC of your Escape Artist check is equal to the binder's Combat Maneuver Bonus +20.
Manacles and Masterwork Manacles: The DC for manacles is set by their construction (see the table below).
Tight Space: The DC noted is for getting through a space through which your head fits but your shoulders don't. If the space is long, you may need to make multiple checks. You can't squeeze through a space that your head does not fit through.
Grappler: You can make an Escape Artist check in place of a combat maneuver check to escape a grapple (see Combat) or to change from a pinned condition to merely grappled.
| Restraint | Escape Artist DC |
|---|---|
| Rope/bindings | Binder's CMB +20 |
| Net, animate rope, command plants, control plants, or entangle | 20 |
| Snare spell | 23 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler's CMD |
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again: Varies. You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
Special: If you have the Stealthy feat, you gain a bonus on Escape Artist checks (see Feats).
The material below is Open Game Content from the System Reference Document.
ESCAPE ARTIST (DEX; ARMOR CHECK PENALTY)
Check: The table below gives the DCs to escape various forms of restraints.
Ropes: Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
Manacles and Masterwork Manacles: The DC for manacles is set by their construction.
Tight Space: The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
Grappler: You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple or out of a pinned condition (so that you’re only grappling).
| Restraint | Escape Artist DC |
|---|---|
| Ropes Binder’s | Use Rope check at +10 |
| Net, animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
| Snare spell | 23 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler’s grapple check result |
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again: Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Special: If you have the Agile feat, you get a +2 bonus on Escape Artist checks.
Synergy: If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
