Etherealness (+49,000 gp)
The material below is Open Game Content from a 3PP Source
Etherealness: On command, this ability allows the wearer of the armor to become ethereal (as the ethereal jaunt spell) once per day. The character can remain ethereal for as long as desired, but once he returns to normal, he cannot become ethereal again that day.
Strong transmutation; CL 13th; Craft Magic Arms and Armor, ethereal jaunt; Price +49,000 gp.
page revision: 1, last edited: 25 Aug 2011 01:56