Bola

Critical Feats

Critical Feats

Critical Feats

Author David Jarvis, Mark Gedak
Series Feats
Publisher Reality Deviant Publications
Publish date 2006
Pages 17
ISBN none
OGL Section 15 rdpcf

The material below is open game content

Bola
Bolas are rocks bound by a cord; they may be made with two or more rocks. These weapons were used primarily to take down birds and were flung with the intent that the cord would strike the bird and the rocks would force the cord to bind around the bird, bringing it to the ground. Not only were bolas useful for entangling, but the stones themselves could do damage when they struck flesh.

Throw as a normal ranged weapon: If it hits the target (even on the armor), there is a 25% chance the target is entangled. A -2 penalty can be taken to the attack roll to increase the entangle chance to 50%. An entangled creature suffers -2 on attack rolls, and a -4 penalty on effective Dexterity. The entangled creature can only move at half speed and cannot charge or run. If an entangled creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) or be unable to cast the spell.

The entangled creature can escape with an Escape Artist check (DC 15) that is a full-round action. Alternately, they can attack the bola by attempting to cut it apart. Slashing weapons are most effective for this purpose (divide the damage threshold of the bola in half). A bola can be burst with a Strength check (DC 20, also a full-round action).

A bola is only useful against creatures between Tiny and Large size, inclusive. It can be used in melee, as a flail-like weapon, but since it was not designed for such, all characters are treated as non-proficient, conveying a -4 to all melee rolls.

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