Ad Hoc Weapon

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Ad Hoc Weapon (General)
Anything is a weapon in your hands.
Benefit: Whether a table leg or a pewter tankard, a bench or simply a log, just about anything you touch is a potential weapon. The size of the object and its potential to injure determine the exact nature of the weapon. Logic is the best guide when determining the qualities of the ad hoc weapon. A pillow, reeds or a bundle feathers are not suitable weaponry. However, hefting a wagon wheel and hurling it at your enemies can be quite effective when bereft of arms. Simply choose something at hand and consult the table. Your Games Master has the final say about the suitability of using such weaponry.

Ad Hoc Weapon Table

Size Slashing (example) Bludgeoning (example) Piercing (example)
Tiny 1d3 (shaving razor) 1d3 (frying pan) 1d2 (broken bottle)
Small 1d4 (shard of broken glass) 1d4 (tankard) 1d4 (spike)
Medium 1d6 (meat cleaver) 1d6 (bench) 1d6 (tamping rod)
Large 1d8 (hoe or rake) 1d8 (table) 1d8 (church steeple)
  • Each ad hoc weapon has a critical threat of 20/x2.

Normal: Characters wielding weaponry not designed for combat suffer a -2 penalty to their attack rolls.

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