Spells and Magic (3.0)
| Author | Sam Witt, with Joe Crow and Lee Hammock |
| Publisher | Dragonwing Games/Bastion Press |
| Publish date | 2002 |
| OGL Section 15 | s-m |
The material below is designated as Open Game Content
Familiar Faces
Transmutation
Level: Sor/Wiz 7
Components: V
Casting Time: 1 round
Range: Touch
Target: Your Familiar
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
For this spell to work, the target familiar must be in physical contact with the caster. Once cast, the familiar can break contact without ending the spell. The caster immediately changes form into that of her familiar. The familiar immediately transforms into the caster’s likeness.
At the same time, both teleport to each other’s location. Only living matter teleports in this manner, so the familiar is now wearing all of the caster’s equipment and vice versa. Lastly, both caster and familiar are protected by a nondetection spell that lasts as long as the familiar faces does.
This strange spell lends itself to a number of effective uses, ranging from espionage to a moment’s breathing room for a quick escape.
