Brutal Uppercut

Critical Feats

Critical Feats

Critical Feats

Author David Jarvis, Mark Gedak
Series Feats
Publisher Reality Deviant Publications
Publish date 2006
Pages 17
ISBN none
OGL Section 15 rdpcf

The material below is open game content

Brutal Uppercut [Critical]
Your critical hit on an unarmed strike breaks your opponent’s jaw.
Prerequisite: Str 17, base attack bonus +10, Combat Expertise, First Blood, Improved Unarmed Strike, Mighty Strike, Power Attack
Benefit: Upon confirmation of a critical hit with an unarmed strike, you may forgo the additional damage and break your opponent’s jaw. The target must make a Fortitude save (DC 10 + 1/2 HD + Str Modifier). Success indicates the target is only dazed for 1 round. Failure indicates the jaw is broken and the target is stunned for 1d2 rounds plus a number of rounds equal to the characters Str modifier. The character may not speak normally without making a concentration check (DC20). If the target is a spell caster, any spells with verbal components require a Concentration check (DC25). A jaw broken with this feat can be healed with knit bones, heal or regenerate spell, or a DC 20 Heal check can set a jawbone, which will heal naturally in 2 months.

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