Critical Feats
Critical Feats
| Author | David Jarvis, Mark Gedak |
| Series | Feats |
| Publisher | Reality Deviant Publications |
| Publish date | 2006 |
| Pages | 17 |
| ISBN | none |
| OGL Section 15 | rdpcf |
The material below is open game content
Brutal Uppercut [Critical]
Your critical hit on an unarmed strike breaks your opponent’s jaw.
Prerequisite: Str 17, base attack bonus +10, Combat Expertise, First Blood, Improved Unarmed Strike, Mighty Strike, Power Attack
Benefit: Upon confirmation of a critical hit with an unarmed strike, you may forgo the additional damage and break your opponent’s jaw. The target must make a Fortitude save (DC 10 + 1/2 HD + Str Modifier). Success indicates the target is only dazed for 1 round. Failure indicates the jaw is broken and the target is stunned for 1d2 rounds plus a number of rounds equal to the characters Str modifier. The character may not speak normally without making a concentration check (DC20). If the target is a spell caster, any spells with verbal components require a Concentration check (DC25). A jaw broken with this feat can be healed with knit bones, heal or regenerate spell, or a DC 20 Heal check can set a jawbone, which will heal naturally in 2 months.
