Distracting Blow

Critical Feats

Critical Feats

Critical Feats

Author David Jarvis, Mark Gedak
Series Feats
Publisher Reality Deviant Publications
Publish date 2006
Pages 17
ISBN none
OGL Section 15 rdpcf

The material below is open game content

Distracting Blow [Critical]
Your critical strike makes it difficult for your opponent to concentrate on spellcasting or power manifestation.
Prerequisites: Str 14, Improved Sunder, Power Attack, Weapon Focus (bludgeoning weapon)
Benefit: Upon confirmation of a critical hit, you may forgo the additional damage in favor of rattling you opponent’s head. The opponent is allowed a Fortitude save DC (10 + ½ HD + Str modifier) or for 1d4+ Str modifier rounds, your opponent must always make a Concentration check DC (10 + the damage dealt in the attack) to cast a spell or manifest a power. This feat only works against creatures not more than one size larger than you.

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