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Fellnight Spriggans CR 4 (1,200 XP)
Male bramble spriggans
CE Small plant (augmented humanoid, gnome)
Init +6; Senses low-light vision; Perception +7
Defense
AC 23, touch 17, flat-footed 17 (+4 armor, +6 Dex, +2 natural, +1 size)
hp 22 (4d8+4)
Fort +5, Ref+7, Will +1
Immune mind-affecting, paralysis, poison, polymorph, sleep, stun
Vulnerability fire
Offense
Speed 20 ft.
Melee2 slams +10 (1d3-2 plus grab), gore +10 (1d4-2) or mwk battleaxe +3 (1d6-2/x3)
Ranged thorn dart +10 (1d4-2)
Special Attacks sneak attack +2d6, thorny grasp (1d4)
Spell-Like Abilities (CL 4th; concentration +4)
At will—flare (DC 10), scare (DC 12), shatter (DC 12)
1/day – entangle (DC 11)
Statistics
Str 8, Dex 23, Con 12, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +0 (+4 grapple); CMD 16
Feats Combat Reflexes, Exotic Weapon Proficiency (whip)b, Quick DrawB, Weapon Finesse
Skills Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15; Racial
Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth (+8 in forested areas)
Languages Aklo, Gnome, Sylvan
SQ size alteration, spriggan magic, spriggan skills, thorn walk, woodland stride
Gear chain shirt, battleaxe, greenblood oil (2 doses)
Ecology
Environment any hills or forests
Organization solitary, pair, or mob (3–12)
Treasure NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)
Special Abilities
Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan’s person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan
becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).
Spriggan Magic (Ex) A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.
Spriggan Skills (Ex) Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.
Fellnight Spriggans CR 4 (1,200 XP) [Enlarged]
CE Large plant (augmented humanoid, gnome)
Init +5; Senses low-light vision; Perception +7
_Defense
AC 20, touch 14, flat-footed 15 (+4 armor, +5 Dex, +2 natural, -1 size)
hp 34 (4d8+16)
Fort +8, Ref+6, Will +1
Offense
Speed 30 ft.
Melee2 slams +7 (1d6+5 plus grab), gore +7 (1d8+5) or mwk battleaxe +8 (2d6-7/x3)
Ranged thorn dart +7 (1d4+5)
Special Attacks sneak attack +2d6, thorny grasp (1d8)
Statistics
Str 20, Dex 21, Con 18, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 24
Skills Climb +7, Disable Device +10, Perception +7, Sleight of Hand +10, Stealth +14; Racial
Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth (+8 in forested areas)
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