Critical Feats
Critical Feats
| Author | David Jarvis, Mark Gedak |
| Series | Feats |
| Publisher | Reality Deviant Publications |
| Publish date | 2006 |
| Pages | 17 |
| ISBN | none |
| OGL Section 15 | rdpcf |
The material below is open game content
Hamstring [Critical]
Your critical strike hamstrings your opponent.
Prerequisites: Int 13, base attack bonus +14, special ability (Crippling Strike), Combat Expertise, Improved Critical (Slashing), Weapon Focus (Slashing)
Benefit: Upon confirmation of a critical hit, you may forgo the additional damage in favor of slicing the major muscle group in the back of your opponent’s leg. The target makes a Fort save (DC 10 + 1/2 HD + Str Modifier). Failure indicates your opponent has been hamstrung and is considered to be disabled for purposes of actions and movement. If the character has not been reduced to zero hit points as a result of previous damage, then he is not in danger of taking the dying condition as a result of a hamstring attack. This feat only works against humanoid or monstrous humanoid targets of not more than one size category larger than you. A torn hamstring is a very serious injury and can only be healed with a regenerate or heal spell.
