Set Hit Points1
Instead of rolling to determine hit points randomly, characters receive a set number of hit points at each level based on their class.
|Class||Hit Points at 1st Level||Additional Hit Points at each Additional Level|
|Thief, cleric, elf, halfling||6||4|
This variant works well with the Point Buy Character Generation house rule, because it allows each character to be balanced without depending on random luck of the dice.