Leg Breaker

Critical Feats

Critical Feats

Critical Feats

Author David Jarvis, Mark Gedak
Series Feats
Publisher Reality Deviant Publications
Publish date 2006
Pages 17
ISBN none
OGL Section 15 rdpcf

The material below is open game content

Leg Breaker [Critical]
Your critical strike can break an opponent’s leg.
Prerequisites: Str 16, Improved Critical (bludgeoning weapon), Improved Sunder, Power Attack, Weapon Focus (bludgeoning weapon)
Benefit: Upon confirmation of a critical hit, you may forgo the additional damage in favor of breaking an opponent’s leg. The target makes a Fortitude save (DC 10 + 1/2 HD + Str Modifier). If the target makes his saving throw then their leg is bruised, movement is reduced by 5 ft. and they suffer a -4 penalty to Dexterity for all Dexterity related checks for one day. If the saving throw fails the target’s left or right leg is broken (your choice). When a leg is broken your speed is reduced by half, you are considered flat-footed and suffer a -6 penalty to all Dexterity related checks until healed. This feat only works against a creature of a size no more than one category larger than you. A bone broken with this feat can be healed with knit bones, heal or regenerate spell, or a DC 15 Heal check can set a leg which will heal naturally in 2 months.

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