Critical Feats
Critical Feats
| Author | David Jarvis, Mark Gedak |
| Series | Feats |
| Publisher | Reality Deviant Publications |
| Publish date | 2006 |
| Pages | 17 |
| ISBN | none |
| OGL Section 15 | rdpcf |
The material below is open game content
Leg Breaker [Critical]
Your critical strike can break an opponent’s leg.
Prerequisites: Str 16, Improved Critical (bludgeoning weapon), Improved Sunder, Power Attack, Weapon Focus (bludgeoning weapon)
Benefit: Upon confirmation of a critical hit, you may forgo the additional damage in favor of breaking an opponent’s leg. The target makes a Fortitude save (DC 10 + 1/2 HD + Str Modifier). If the target makes his saving throw then their leg is bruised, movement is reduced by 5 ft. and they suffer a -4 penalty to Dexterity for all Dexterity related checks for one day. If the saving throw fails the target’s left or right leg is broken (your choice). When a leg is broken your speed is reduced by half, you are considered flat-footed and suffer a -6 penalty to all Dexterity related checks until healed. This feat only works against a creature of a size no more than one category larger than you. A bone broken with this feat can be healed with knit bones, heal or regenerate spell, or a DC 15 Heal check can set a leg which will heal naturally in 2 months.
